Update log
Full Touhou: the Unreachable Oneiroborder update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- UI and audio
- Gameplay
- Balance
- Performance
- Fixes
After several months of development, alongside working on the lategame content, we've also tweaked the earlygame content to improve everyone's experience with the demo!
As we don't have any publisher to help us advertise, if you enjoyed our game, please consider recommending it to your friends! It helps a lot!
Demo Update Patch Notes below:
Game Contents:
- Tweaked the danmaku in Stage 1 and Stage 2
- Tweaked the in-game UI and added a UI display for Tactical Skills
- Tweaked the Tutorial Stage and fine-tuned parts of the explanations
Game System Adjustments:
- Increased rate of innate resource gain in Loop 1
- Loop 2 - Reality Side: Greatly increased rate of gaining extra lives, decreased rate of gaining Spell Cards
- Loop 2 - Dream Side: Greatly increased rate of gaining Spell Cards, decreased rate of gaining extra lives
- Greatly decreased the resource gain from capturing Spell Cards in different difficulties
- Adjusted the impact of using Spell Cards or Tactical Skills on Spell Card Bonuses, as broadly follows:
- When in Reality Side, Spell Card Bonuses start with 200% initial value and don't decrease over time
- When in Dream Side, Spell Card Bonuses start with 50% initial value and decreases by up to 50% over time
- Activating Spell Card Declarations will still immediately fail the Spell Card, releasing a Spell Card Attack or Tactical Skill will cause the current Spell Card Bonus to be divided by 1.5, and Spell Card Bonus reaching 0 will also be considered as failing the Spell Card
Shottype Adjustments:
- Reimu (Tactical Skill): Decreased damage by 50%, increased rate of conversion of enemy bullets to firepower from 80% to 120%, invincibility frames after using Tactical Skill increased from 180 frames to 210 frames
- Marisa (Tactical Skill): Increased damage by 15%
- ReimuB (Shot): Increased damage of unfocused shot by 80% and focused shot by 13%
- MarisaB (Shot): Increased damage of unfocused shot by 20%, unfocused/focused shots now share equal damage
Other Details:
- Optimized the resource gain display from capturing Spell Cards
- Optimized the damage display from damage caused by Tactical Skills
- Optimized the text when loading stages and adjusted behavior to continue the game when pressing Shoot/Enter
- Optimized the BGM looping when pausing/unpausing in Spell Practice
- Optimized much of the codebase, improved performance when amount of danmaku is higher, and improved game stability
- Decreased delay time when skipping dialogue to 45 frames
- Fixed initial resource settings not working in Stage Practice
We plan to update the danmaku in Stage 3 over the next few months. We welcome everyone's valuable advice, and we'll take them into consideration and make adjustments! Please recommend our game to your friends! Thank you!!
Source
