Update log
Full Touhou: the Unreachable Oneiroborder update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Compatibility
- Performance
- Gameplay
Summary
After days of dedicated work, we've addressed critical issues and implemented optimizations including:
Switched default graphics backend to significantly improve compatibility
Optimized core systems and fixed numerous bugs
Comprehensive adjustments to bullet patterns, game parameters and resource balancing
Further optimizations are planned for the trial version, with another update expected within the next week focusing on polish.
Details
Optimizations
Switched rendering backend to OpenGL for better compatibility (resolves launch failures on non-Vulkan systems) Temporarily adapted tutorial controls for remapped keys (textures pending redesign) Improved main menu navigation logic - pressing opposite directional inputs now prioritizes moving to "Start Game" Added and implemented boss name font Added 2-second dialogue skip delay (now applied to first three stages)
Bug Fixes
Fixed possible game crush when adjusting resolution Fixed random blackscreen during gameplay Fixed crash when randomly switching tracks in Music Room Fixed next song in shuffled playlists occasionally repeating current track Eliminated frame drops during Stage 2 Final Spell (Magic A high-speed lightning phase) Fixed Marisa being unable to graze when Special gauge is full Corrected score calculation after continuing Fixed tutorial stage auto-completion when accessed via Stage Practice Addressed incorrect loop counter applications Resolved Stage 3 midboss severe lag source Fixed Stage 2 Tutorial rapid C-button explosion bug Restored BGM after skipping dialogues Prevented shortcut key crashes when confirmation windows are active in pause menu Fixed Spell Practice allowing Bomb usage after "Save Replay & Return" due to uncleared Stage data Missing Stage 3 midboss tracks in Music Room now can be unlocked in right position Fixed the collision size of bullet Fixed a incidental typographical error of pause menu tip
Resource System Adjustments
Slightly reduced natural resource regeneration in 1st loop Moderately increased resource rewards for capturing enemy Spell Cards Reduced Dream Pointer affinity impact from Spell/Bomb usage
Bullet Pattern Changes
[Easy] Stage1: Adjusted 1st Spell & 2nd Non-Spell visuals Stage2: Optimized 1st/2nd/3rd Non-Spells and 1st/3rd Spells Stage3: Refined 1st Spell & 2nd/3rd Non-Spell presentations
[Normal]
Stage1: Enhanced 1st Spell & 2nd Non-Spell visuals Stage2: Improved 1st/2nd/3rd Non-Spells and 1st/3rd Spells Stage3: Adjusted 1st Spell & 2nd/3rd Non-Spell patterns
[Hard]
Stage1: Major 1st Non-Spell overhaul + minor 1st/2nd Spell difficulty bumps Stage2: Moderate 1st/2nd Spell enhancements + 2nd Non-Spell rhythm/pattern redesign + 3rd Non-Spell/Spell polish Stage3: Slight 1st Spell/2nd Non-Spell/4th Spell intensification + 3rd Non-Spell pattern overhaul
[Lunatic]
Stage1: Drastically reworked 1st Non-Spell + minor 1st/2nd Spell tweaks Stage2: Heavily boosted 1st Spell & Stage2-2nd Spell difficulty + 2nd Non-Spell pattern/rhythm redesign + 3rd Non-Spell/Spell refinements Stage3: Complete 3rd Non-Spell pattern reconstruction
Source
