In this update4
Full notes
Full Touhou Rinrinki ~ Crafts of the Lucky Beast update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Events
- UI and audio
- Balance
Touhou Rinrinki ~ Crafts of the Lucky Beast changes
Early Access is Now Live!
Though this happened three days ago, it’s still worth mentioning for who might have missed it.
For those already aware or have purchased the game, feel free to skip to the FAQ and short-term plans.
Thank you for your support!
This Update's Content
Most of this was covered in the previous announcement, so here’s a brief recap:
Two new playable characters: Aya Shameimaru and Cirno.
New starter decks: Now includes 4 general preset decks + 4 unique preset decks for each character, each representing different season.
- New player cardsAutumn and Winter cards are now available, following Spring and Summer.
New items: Including regular items and boss items.
After listing the updates, let’s move on to FAQs.
FAQ About This Update
Over the past three days since launch, we’ve received plenty of player feedback, reviews, and questions. Here are some answers for frequently asked questions:
Q: Why did you wait three days to post this announcement?
A: Since launch, we’ve been constantly collecting and responding to player feedback—thank you for your support! However, reviewing feedback, responding, and fixing issues took much of our time. Only today could we finally post this announcement.
Q: Why doesn’t this update feel like a “leap” from the demo to the full release?
A: That’s because we’ve been continuously updating the demo. If you compare the earliest demo version to the current one, the leap should be clear. To let players experience more game content, for free, we rolled out many updates to the demo over time (as noted in past announcements). We’ll keep updating the Early Access version and have more significant content planned—stay tuned!
Q: I encountered errors/glitches/incorrect results during gameplay!
A: Please report these issues through communities via the button in the lower-right corner of the main menu. We’ll fix them as soon as possible! Note that some in-game effects (e.g., Star Sapphire) may make outcomes seem to be incorrect.
Q: Can you add a certain feature? Why is the AI looks silly sometimes? Can you improve certain UI elements?
A: Our game content and features are still in development. With only one person handling these requests—while also developing new features, fixing bugs, writing text, managing the community, etc.—it would take some time. We’ll gradually address Early Access shortcomings, but progress may be slower than desired. Thank you for your understanding.
Short-Term Plans Ahead
Over the next month, our plan is: Take a rest.
"Resting" does not mean doing nothing. We’ll shift focus from bringing new content to polishing and optimizing existing content.
This may disappoint players eager for new content, but honestly, it’s necessary—mainly for two reasons:
We've been focusing on new content for too long, which has let issues accumulate, as seen in post-launch feedback: bugs, unoptimized UI, inconvenient design, fun-hindering mechanics… If things like these keep accumulating, they could reach a breaking point and the game’s future may be doomed.
As a tiny team, we’ve been working quite hard, especially before the Early Access launch. For our physical and mental health, we need to reduce workload temporarily, recharge, and ensure steady development going forward.
But that doesn’t mean updates will stop entirely this month!
We plan to adjust current content, add new puzzles, and continue updating card illustrations during this period.
Since Early Access launched, we’ve been deeply encouraged by your passion and support. After this month, we’ll return in better shape to deliver more new content.
Stay tuned!
Source
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