What changed
0 fixes1 addition0 changes0 removals
addedAdded stage six == This stage has some variance between playable characters. Try them all! - About 25 new items - New achievements associated with stage six and new items - Two more of the fourth stage boss' patterns have been overhauled, including their final == Overall, they should both be easier-to-understand and more consistent to dodge - Massive, global performance improvements == Bullet functionality was entirely reimplemented in C++ == Native-language functionality was also given substantial discernment == More performance improvements still to come in the future to allocate for our upcoming wasteful deluges - Many item balance changes == Most notable buff goes to Kiai, which goes from "never been used" to "impossible to not use" == Most notable nerf goes to Armor-piercing Runes. Don't worry, it's still really good - New curses, reworked curses, and new wards == The max curse value is presently +82. We advertised +88 on Bluesky a bit ago, but one of those had to be cut at the last minute for stability reasons. Might bring it up to +88 in a hotfix == Needless to say. I would not recommend playing +82 for the general playerbase - Reworked fumos == Lives are now tied to the fumo and will be lost if the fumo is sold == The will only devalue once its associated life has been lost == Additionally, all fumos now provide a small stat up - Overall more consistent, faster, and synergetic item behavior
Touhou Lensed Night Sky, Kaseigai changes
addedAdded stage six == This stage has some variance between playable characters. Try them all! - About 25 new items - New achievements associated with stage six and new items - Two more of the fourth stage boss' patterns have been overhauled, including their final == Overall, they should both be easier-to-understand and more consistent to dodge - Massive, global performance improvements == Bullet functionality was entirely reimplemented in C++ == Native-language functionality was also given substantial discernment == More performance improvements still to come in the future to allocate for our upcoming wasteful deluges - Many item balance changes == Most notable buff goes to Kiai, which goes from "never been used" to "impossible to not use" == Most notable nerf goes to Armor-piercing Runes. Don't worry, it's still really good - New curses, reworked curses, and new wards == The max curse value is presently +82. We advertised +88 on Bluesky a bit ago, but one of those had to be cut at the last minute for stability reasons. Might bring it up to +88 in a hotfix == Needless to say. I would not recommend playing +82 for the general playerbase - Reworked fumos == Lives are now tied to the fumo and will be lost if the fumo is sold == The will only devalue once its associated life has been lost == Additionally, all fumos now provide a small stat up - Overall more consistent, faster, and synergetic item behavior
Added stage six == This stage has some variance between playable characters. Try them all! - About 25 new items - New achievements associated with stage six and new items - Two more of the fourth stage boss' patterns have been overhauled, including their final == Overall, they should both be easier-to-understand and more consistent to dodge - Massive, global performance improvements == Bullet functionality was entirely reimplemented in C++ == Native-language functionality was also given substantial discernment == More performance improvements still to come in the future to allocate for our upcoming wasteful deluges - Many item balance changes == Most notable buff goes to Kiai, which goes from "never been used" to "impossible to not use" == Most notable nerf goes to Armor-piercing Runes. Don't worry, it's still really good - New curses, reworked curses, and new wards == The max curse value is presently +82. We advertised +88 on Bluesky a bit ago, but one of those had to be cut at the last minute for stability reasons. Might bring it up to +88 in a hotfix == Needless to say. I would not recommend playing +82 for the general playerbase - Reworked fumos == Lives are now tied to the fumo and will be lost if the fumo is sold == The will only devalue once its associated life has been lost == Additionally, all fumos now provide a small stat up - Overall more consistent, faster, and synergetic item behavior
This is the final major update before 1.0. Next time, you will see everything. Savor the questions you have right now, because you can't go back once you learn. I eagerly await our final meeting.
this update is called bob. it's in the bottom right, see? Discord Bluesky YouTube