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Steam News18 November 20241y ago

Update b0.A - QoL and Polish

Currently, we're working on a couple engine changes that should massively improve the game's performance, and are holding off on releasing stage six until those are done. It's sooooo cool though.

Full notes

Full Touhou Lensed Night Sky, Kaseigai update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes0 removals
  • Maps
  • Performance
  • Gameplay
changedCurrently, we're working on a couple engine changes that should massively improve the game's performance, and are holding off on releasing stage six until those are done. It's sooooo cool though. I play it and its like "woah. this is the future" and I showed it to the other kids at lunch break and one dude said he would trade me a shiny Tepig for a copy but I know it's worth at least a Victini. However, due to the large time gap between the early access release and the time it looks like that stuff is going to be done, I've decided to bring a lot of the recent additions to the live versions of the game.
addedFor the early access copies, this means: - Improved vfx overall, particularly for enemy and boss destruction - Visual shop transitions - Bookmarks that let you pause and resume runs partway through = These are automatically created in the event of crashes (most of the time) = These are WIP and imperfect but I figured would be more helpful than not to include - Achievement tracker, unlocked after defeating the stage 5 boss for the first time - A couple new items scattered in the mix - Some reworked and rebalanced items - Some reworked patterns, most notably on the stage 4 boss - Changed the way active items determine what slot they use = You now select the slot of an item by pressing the correlated button to buy it = The setting for changing the default sorting method was removed, but I am thinking about bringing it back in the future depending on how this feels - You can now control the player with the mouse through a setting = This is also imperfect and not fully-compatible with a few items such as Occultist's Fit but I thought it would be neat since a few people have expressed interest in this sort of control scheme
changedFor the demo, this includes the above changes in addition to ones to make it more closely represent the early access release, such as: - Updated art - Reworked Sumireko - Substantially more pattern changes - Generally making the game more fair
changedstage six coming when it's done, but hopefully everything's ready before next touhoufest! Discord Bluesky YouTube

Touhou Lensed Night Sky, Kaseigai changes

changedCurrently, we're working on a couple engine changes that should massively improve the game's performance, and are holding off on releasing stage six until those are done. It's sooooo cool though. I play it and its like "woah. this is the future" and I showed it to the other kids at lunch break and one dude said he would trade me a shiny Tepig for a copy but I know it's worth at least a Victini. However, due to the large time gap between the early access release and the time it looks like that stuff is going to be done, I've decided to bring a lot of the recent additions to the live versions of the game.
addedFor the early access copies, this means: - Improved vfx overall, particularly for enemy and boss destruction - Visual shop transitions - Bookmarks that let you pause and resume runs partway through = These are automatically created in the event of crashes (most of the time) = These are WIP and imperfect but I figured would be more helpful than not to include - Achievement tracker, unlocked after defeating the stage 5 boss for the first time - A couple new items scattered in the mix - Some reworked and rebalanced items - Some reworked patterns, most notably on the stage 4 boss - Changed the way active items determine what slot they use = You now select the slot of an item by pressing the correlated button to buy it = The setting for changing the default sorting method was removed, but I am thinking about bringing it back in the future depending on how this feels - You can now control the player with the mouse through a setting = This is also imperfect and not fully-compatible with a few items such as Occultist's Fit but I thought it would be neat since a few people have expressed interest in this sort of control scheme
changedFor the demo, this includes the above changes in addition to ones to make it more closely represent the early access release, such as: - Updated art - Reworked Sumireko - Substantially more pattern changes - Generally making the game more fair
changedstage six coming when it's done, but hopefully everything's ready before next touhoufest! Discord Bluesky YouTube

Currently, we're working on a couple engine changes that should massively improve the game's performance, and are holding off on releasing stage six until those are done. It's sooooo cool though. I play it and its like "woah. this is the future" and I showed it to the other kids at lunch break and one dude said he would trade me a shiny Tepig for a copy but I know it's worth at least a Victini. However, due to the large time gap between the early access release and the time it looks like that stuff is going to be done, I've decided to bring a lot of the recent additions to the live versions of the game.

For the early access copies, this means: - Improved vfx overall, particularly for enemy and boss destruction - Visual shop transitions - Bookmarks that let you pause and resume runs partway through = These are automatically created in the event of crashes (most of the time) = These are WIP and imperfect but I figured would be more helpful than not to include - Achievement tracker, unlocked after defeating the stage 5 boss for the first time - A couple new items scattered in the mix - Some reworked and rebalanced items - Some reworked patterns, most notably on the stage 4 boss - Changed the way active items determine what slot they use = You now select the slot of an item by pressing the correlated button to buy it = The setting for changing the default sorting method was removed, but I am thinking about bringing it back in the future depending on how this feels - You can now control the player with the mouse through a setting = This is also imperfect and not fully-compatible with a few items such as Occultist's Fit but I thought it would be neat since a few people have expressed interest in this sort of control scheme

For the demo, this includes the above changes in addition to ones to make it more closely represent the early access release, such as:

  • Updated art
  • Reworked Sumireko
  • Substantially more pattern changes
  • Generally making the game more fair

stage six coming when it's done, but hopefully everything's ready before next touhoufest! Discord Bluesky YouTube

Source

Steam News / 18 November 2024

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