In this update4
Full notes
Full Touhou Brawl update
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What changed
- Balance
- Gameplay
- Store
- Fixes
- UI and audio
- Events
Touhou Brawl changes
Touhou Brawl has officially launched! Thanks to everyone who played from day one and shared valuable feedback, we were able to fix as many of the reported issues as possible. We sincerely thank you, and we will keep improving the game based on your feedback.
New Incident Relics
Added 6 new Incident Relics.
Alice's Puppet Theater: Shanghai and Hourai dolls trigger explosions together.
Comet Trigram Furnace: Skill and Ultimate hits set off chained Master Spark explosions.
Cogwheel of the Frozen World: Creates a field where you dash that nearly freezes enemies and enemy bullets.
Rift of the Perfect Boundary: Boundary explosions chain along your dash direction, dealing damage and slowing enemies.
Blooming Life Core: Defeating an enemy while at low health creates a vine field and a shield.
Failed Seal Solar Furnace: Skill and Ultimate hits cause fusion explosions and burns, but increase damage taken.
Adjusted the trigger conditions, effect values, and descriptions of some relics.
Adjusted the relic pools that appear in shops and elite rewards.
Lobby & Shop
Added a relic vending machine that can be unlocked at Nitori's Shop.
At the relic vending machine, you can spend coins to obtain a random relic to bring into your next PvE expedition.
Improved accessibility by adding an effect that highlights the location when you unlock the Character Enhancement Pond at Nitori's Shop.
Added name labels to the main interactive facilities in the lobby.
PvE Improvements
Lowered enemy health and attack power in single-player.
Adjusted the enemy attack power multiplier based on party size.
Adjusted the boss's rest time after attacks based on party size.
Increased movement speed during basic attacks.
Slightly relaxed the player's bullet hitbox.
Improved the movement speed reduction effect and the activation visuals of several relics.
Improved consistency of bullet collision and knockback.
Fixed an issue where buffs and relic effects did not apply correctly in certain situations.
Improved the AI and attack behavior of ranged monsters.
Added subtle shaking and a small sound cue to Mimic chests so they can be told apart from normal chests.
Improved the display and flow of reward chests and the reward selection screen.
Increased the healing amount in rest rooms to 50% of max health.
Added a healing point available before entering boss battles.
Adjusted room selection rules so that shops and rest rooms do not appear too consecutively.
Improved the stability of room progression and map generation.
Improved the scoring and grading system of PvE expeditions.
Changed it so that coins earned are settled correctly even if an expedition fails.
Improved relic healing and screen effect visuals.
UI & Localization
Simplified the character selection screen design.
Fixed an issue where the game froze when closing the character selection screen.
Added Incident Relic guidance to the Refinement Table.
Improved the inventory, PvE difficulty, and reward screens.
Improved the design and information display of the achievement board and shop screens.
Fixed an issue where the character unlock cutscene was marked as confirmed before it was shown.
Fixed an issue where lowering graphics settings was not applied correctly.
Fixed an issue where the Spell Gauge gain boost effect was not translated.
Updated Korean, English, Japanese, and Chinese translations.
We will continue to improve the game based on your valuable feedback. Thank you for your continued support!
Source
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