HomeGamesUpdatesPricingMethodology
Steam News21 February 20242y ago

Game Update, Build 0040

Rain is here! In the last announcement about the system being complete, the puddles were randomly placed by the system.

In this update4

Full notes

Full Touge Shakai update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes3 additions2 changes0 removals
  • Gameplay
  • Maps
  • Security
  • Server
  • Fixes
changedRain is here!In the last announcement about the system being complete, the puddles were randomly placed by the system. Feedback from our testers was that there were many puddles where it made no sense, which made the puddles more of a hindrance than adding to the overall fun. Hence, we've decided to rewrite the system, and now the puddles are hand placed, which was a much more laborious task than we had anticipated. We hope that you guys will now have fun challenging the touge in the wet!
changedNew Track: TsuchisakaIt's finally time for a new track, and we're happy to announce that Tsuchisaka will now join the roster as one of the custom made maps for TS. In our previous game, Tsuchisaka was one of our favourite tracks, with a great layout, big elevation changes, and slow and high speed sections. We're really excited for it to make a comeback, and believe that it will quickly grow to be one of your favourite tracks here too!
addedWalltap Penalty SystemIn the top level of players, a driving style has emerged, whereby to drift the rear of the car into the guardrails to gain time. The penalty system has been updated specifically to detect this exploit, and should generally not affect the penalties of other forms of collision. Gentle wall taps should still not be penalized. Thereby, along with the new track and rain weather, we've decided that it would be a good time to reset the leaderboards. We hope to see a cleaner driving style at the top of the leaderboards soon!
addedChanges, Improvements and FixesAdded AMD FSR3 Upscaler (upscaler only, not frame gen)
fixedChanges, Improvements and FixesAttempted fix at "Connecting to server failed" issue. If this issue still occurs to you outside of server maintanence periods, please ping me!
fixedChanges, Improvements and FixesMade multiplayer lobby creation remember last setting

Touge Shakai changes

changedIn the last announcement about the system being complete, the puddles were randomly placed by the system. Feedback from our testers was that there were many puddles where it made no sense, which made the puddles more of a hindrance than adding to the overall fun. Hence, we've decided to rewrite the system, and now the puddles are hand placed, which was a much more laborious task than we had anticipated. We hope that you guys will now have fun challenging the touge in the wet!
changedIt's finally time for a new track, and we're happy to announce that Tsuchisaka will now join the roster as one of the custom made maps for TS. In our previous game, Tsuchisaka was one of our favourite tracks, with a great layout, big elevation changes, and slow and high speed sections. We're really excited for it to make a comeback, and believe that it will quickly grow to be one of your favourite tracks here too!
addedIn the top level of players, a driving style has emerged, whereby to drift the rear of the car into the guardrails to gain time. The penalty system has been updated specifically to detect this exploit, and should generally not affect the penalties of other forms of collision. Gentle wall taps should still not be penalized. Thereby, along with the new track and rain weather, we've decided that it would be a good time to reset the leaderboards. We hope to see a cleaner driving style at the top of the leaderboards soon!
addedAdded AMD FSR3 Upscaler (upscaler only, not frame gen)
fixedAttempted fix at "Connecting to server failed" issue. If this issue still occurs to you outside of server maintanence periods, please ping me!

Rain is here!

In the last announcement about the system being complete, the puddles were randomly placed by the system. Feedback from our testers was that there were many puddles where it made no sense, which made the puddles more of a hindrance than adding to the overall fun. Hence, we've decided to rewrite the system, and now the puddles are hand placed, which was a much more laborious task than we had anticipated. We hope that you guys will now have fun challenging the touge in the wet!

New Track: Tsuchisaka

It's finally time for a new track, and we're happy to announce that Tsuchisaka will now join the roster as one of the custom made maps for TS. In our previous game, Tsuchisaka was one of our favourite tracks, with a great layout, big elevation changes, and slow and high speed sections. We're really excited for it to make a comeback, and believe that it will quickly grow to be one of your favourite tracks here too!

Walltap Penalty System

In the top level of players, a driving style has emerged, whereby to drift the rear of the car into the guardrails to gain time. The penalty system has been updated specifically to detect this exploit, and should generally not affect the penalties of other forms of collision. Gentle wall taps should still not be penalized. Thereby, along with the new track and rain weather, we've decided that it would be a good time to reset the leaderboards. We hope to see a cleaner driving style at the top of the leaderboards soon!

Changes, Improvements and Fixes

  • Added AMD FSR3 Upscaler (upscaler only, not frame gen)

  • Attempted fix at "Connecting to server failed" issue. If this issue still occurs to you outside of server maintanence periods, please ping me!

  • Made multiplayer lobby creation remember last setting

  • Fixed game crashing when player level exceeds 404 (<- lol)

  • Made opponent disappear from minimap when their headlights are off during night time

  • Fixed Futatabi missing colliders

  • Fixed Okawa missing colliders

  • Added better error handling to ghost loading

Source

Steam News / 21 February 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.