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Steam News3 August 202612d ago

🔒 SECURITY BRIEFING: the playtest closing tomorrow

Hey agents! We're genuinely grateful that so many of you showed up to test the game at such an early stage.

In this update1

Full notes

Full Totally Secure Airport update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes0 removals
  • Maps
  • Balance
  • Performance
  • Gameplay
changedHey agents!We're genuinely grateful that so many of you showed up to test the game at such an early stage. We've been reading all your feedback, and it's given us an honest picture: the game is fun, but it is held together with duct tape and good intentions.
changedHey agents!We love this game, but we're a small team, and that means we don't have the capacity to test every build ourselves before it reaches you. That's why we'd like our community to be our eyes and our ears 👀
changedHey agents!Tech performance - performance issues, and low FPS during gameplay, with no settings available to address them
addedHey agents!The playtest closes tomorrow so we can work through this list without new reports coming in while we're mid-fix. After that, we'll keep reopening the playtest so you can come back and try the updated build.

Totally Secure Airport changes

changedWe're genuinely grateful that so many of you showed up to test the game at such an early stage. We've been reading all your feedback, and it's given us an honest picture: the game is fun, but it is held together with duct tape and good intentions.
changedWe love this game, but we're a small team, and that means we don't have the capacity to test every build ourselves before it reaches you. That's why we'd like our community to be our eyes and our ears 👀
changedTech performance - performance issues, and low FPS during gameplay, with no settings available to address them
addedThe playtest closes tomorrow so we can work through this list without new reports coming in while we're mid-fix. After that, we'll keep reopening the playtest so you can come back and try the updated build.

Hey agents!

We're genuinely grateful that so many of you showed up to test the game at such an early stage. We've been reading all your feedback, and it's given us an honest picture: the game is fun, but it is held together with duct tape and good intentions.

We love this game, but we're a small team, and that means we don't have the capacity to test every build ourselves before it reaches you. That's why we'd like our community to be our eyes and our ears 👀

We've read every report. Below is a list of the issues you pointed out and what we're fixing right now. None of it went unnoticed:

  • Tutorial & clarity - the tutorial and instructions aren't clear enough, and there's a lack of visual guidance. It's hard to tell what to do, how mechanics work, and how to manage passengers and baggage

  • NPC behavior - passengers ignore instructions, move incorrectly around the airport, and rush through checkpoints too fast. There are also bugs affecting character control

  • Controls & interaction - interacting with objects and characters is buggy and inconsistent (picking up items, placing baggage on the belt, and managing passengers all need work)

  • Difficulty & pacing - there's too little time to check documents and act, passengers move too fast, and there's no way to control their speed

  • Tech performance - performance issues, and low FPS during gameplay, with no settings available to address them

The playtest closes tomorrow so we can work through this list without new reports coming in while we're mid-fix. After that, we'll keep reopening the playtest so you can come back and try the updated build.

Thanks everyone! This airport will be totally secure. See you back at the checkpoint soon. ✅

Source

Steam News / 3 August 2026

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