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Steam News5 March 20188y ago

Developer Blog March 5th (No idea if we're gonna do this monthly or not)

Hey everyone. We’re back in business! The team’s back together and reunited with the headset.

Full notes

Full Totally Realistic Sledding VR update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone. We’re back in business! The team’s back together and reunited with the headset. We’re working towards the release of the reworked snowsports level slower than we imagined so the level might not be coming as soon as we expected. Kukukoke has begun on another level which should hopefully take up that ice caves spot (screenshots coming soon!). We recently implemented in a grading system and reworked the visuals of the inside of the helicopter, it should be more clean and easier to read. This new system should be released in the next patch. The reworked snowsports level will feature a longer length and a steeper incline (both of these were requested by you guys!). Kukukoke also made a new ramp feature, most of the new ramps and features we placed were inspired from the recent Pyeongchang slopestyle course. We also tried to fix up the scale of the level a little bit, but… it’s still gonna be… a bit janky. ¯\_(ツ)_/¯ (we tried, maybe we’ll fix it up later. Maybe) New snow caves level is coming along really well. At the moment it features yetis, underground caves (that you’ll probably clip through, working on a fix), more urban environmental features (we realised that the village in the snow forest level looked good and we personally really enjoyed it) and much more! Hopefully you’ll be seeing this level in the near future (Maybe. Unless we get flooded by school stuff.) And finally the grading system. We’ve added in a grading system to try and give the game more replayability because currently we feel like people just play a level and get bored by it very quickly.(might be cause we have 3 levels) The grading system works in this order S, A, B, C, D, E, and F. (I can’t seem to get above F -Pani). Another thing is the reworked interior of the heli should be more bold and more easier to read instead of the cluttered mess it was before and there should be a new animation (thanks Batang!) of how to use the controllers for accessing the menu and restarting a menu. See you guys in the next dev blog!

Sincerely

Panii, MusclyMussolini, Kukukoke, Batang, and Uncleared (the dev team)

Disclaimer

Next post will probably be screenshots, also sorry for the bad grammar and bad formatting.

What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedHey everyone. We’re back in business! The team’s back together and reunited with the headset. We’re working towards the release of the reworked snowsports level slower than we imagined so the level might not be coming as soon as we expected. Kukukoke has begun on another level which should hopefully take up that ice caves spot (screenshots coming soon!). We recently implemented in a grading system and reworked the visuals of the inside of the helicopter, it should be more clean and easier to read. This new system should be released in the next patch. The reworked snowsports level will feature a longer length and a steeper incline (both of these were requested by you guys!). Kukukoke also made a new ramp feature, most of the new ramps and features we placed were inspired from the recent Pyeongchang slopestyle course. We also tried to fix up the scale of the level a little bit, but… it’s still gonna be… a bit janky. ¯\_(ツ)_/¯ (we tried, maybe we’ll fix it up later. Maybe) New snow caves level is coming along really well. At the moment it features yetis, underground caves (that you’ll probably clip through, working on a fix), more urban environmental features (we realised that the village in the snow forest level looked good and we personally really enjoyed it) and much more! Hopefully you’ll be seeing this level in the near future (Maybe. Unless we get flooded by school stuff.) And finally the grading system. We’ve added in a grading system to try and give the game more replayability because currently we feel like people just play a level and get bored by it very quickly.(might be cause we have 3 levels) The grading system works in this order S, A, B, C, D, E, and F. (I can’t seem to get above F -Pani). Another thing is the reworked interior of the heli should be more bold and more easier to read instead of the cluttered mess it was before and there should be a new animation (thanks Batang!) of how to use the controllers for accessing the menu and restarting a menu. See you guys in the next dev blog! Sincerely: Panii, MusclyMussolini, Kukukoke, Batang, and Uncleared (the dev team) Disclaimer: Next post will probably be screenshots, also sorry for the bad grammar and bad formatting.

Totally Realistic Sledding VR changes

addedHey everyone. We’re back in business! The team’s back together and reunited with the headset. We’re working towards the release of the reworked snowsports level slower than we imagined so the level might not be coming as soon as we expected. Kukukoke has begun on another level which should hopefully take up that ice caves spot (screenshots coming soon!). We recently implemented in a grading system and reworked the visuals of the inside of the helicopter, it should be more clean and easier to read. This new system should be released in the next patch. The reworked snowsports level will feature a longer length and a steeper incline (both of these were requested by you guys!). Kukukoke also made a new ramp feature, most of the new ramps and features we placed were inspired from the recent Pyeongchang slopestyle course. We also tried to fix up the scale of the level a little bit, but… it’s still gonna be… a bit janky. ¯\_(ツ)_/¯ (we tried, maybe we’ll fix it up later. Maybe) New snow caves level is coming along really well. At the moment it features yetis, underground caves (that you’ll probably clip through, working on a fix), more urban environmental features (we realised that the village in the snow forest level looked good and we personally really enjoyed it) and much more! Hopefully you’ll be seeing this level in the near future (Maybe. Unless we get flooded by school stuff.) And finally the grading system. We’ve added in a grading system to try and give the game more replayability because currently we feel like people just play a level and get bored by it very quickly.(might be cause we have 3 levels) The grading system works in this order S, A, B, C, D, E, and F. (I can’t seem to get above F -Pani). Another thing is the reworked interior of the heli should be more bold and more easier to read instead of the cluttered mess it was before and there should be a new animation (thanks Batang!) of how to use the controllers for accessing the menu and restarting a menu. See you guys in the next dev blog! Sincerely: Panii, MusclyMussolini, Kukukoke, Batang, and Uncleared (the dev team) Disclaimer: Next post will probably be screenshots, also sorry for the bad grammar and bad formatting.

Source

Steam News / 5 March 2018

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