Update log
Full Total War: WARHAMMER III update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey folks, We’re back with Hotfix 6.1.2, bringing a host of fixes and tweaks to Total War: WARHAMMER III. This update includes various improvements and adjustments, with notable faction balance tweaks for Kislev following Patch 6.1. With that, let’s get into it.
Extracted changes
- Balance
- Performance
- Gameplay
— Steve Coleman // Senior Community Manager // Orc Choreographer
HIGHLIGHTS
- CosmeticKislevBased on your feedback and reviews by our Design team, we've made adjustments to balance, building, tiering, and tech for Kislev to improve your overall gameplay experience.
- CosmeticTzeentchKairos Fateweaver has received a number of skill fixes and adjustments.
Balancing & Bugs - a fresh batch of bug fixes and additional balance adjustments, including fixes targeting recent performance issues e.g. stuttering. As always, please report any other issues you encounter through our bug reporting sub-forum.
STILL COOKING
Here’s a short list of some issues that we couldn’t quite squeeze into this hotfix, but we see them and we’re working on them:
Mod manager/launcher performance issues.
Issues surrounding the display of enemy movement range previews in campaign.
Court & Orthodoxy becomes significantly more difficult to balance after confederating your opponent.
Reports of support stuck at 100/100 and not receiving boons.
Matriarchal power achievement not unlockable using the new invocations.
PERFORMANCE
Resolved an issue causing potential frame stuttering on certain machines, as well as occasional video frame skipping in the main menu.
Fixed a possible crash on the end battle screen.
Fixed a crash that was occurring when loading the game.
Fixed a crash that would occur when completing the Ritual of Rebirth in the Gryphon Wood during a Wood Elven Co-op campaign.
Fixed a crash when accessing the Ice Court.
Fixed a crash caused by loading a save containing the tier 3 church building from pre-Kislev rework. Any instances of the tier 3 church will be replaced by the middle option in the new building tree for the churches.
CAMPAIGN
General // Gameplay
Kislev Balance Tweaks:
- Devotion adjustmentsLowered the requirement for using Invocations to 25+ devotion. (It still costs 50 devotion to perform an invocation).
Kislev Building and Tiering Adjustments:
The Ice Guard recruitment building has been collapsed into one single building (found at tier 4), providing access to both Ice Guard variants and capacity for Frost Maidens.
If you had either building constructed in an existing save, they will convert to the new combined building.
Kislevite Cultural Capital defense buildings have been combined:
Watch patrol building chain has been removed.
All the benefits associated with it have been moved to the City Defences chain, which combines siege benefits with garrisons and devotion.
Kislev’s Wall buildings now also generate a small amount of Devotion:
Ataman Experience Adjustments:
Significantly increased experience granted by defence buildings for Atamans:
Major settlement walls:
33 – 66 – 100 -> 100 – 200 – 300
Minor settlement walls:
- Cosmetic4080 -> 100 – 200
Kislev Cultural capital walls:
50 – 100 – 150 – 200 -> 100 – 200 – 300 – 400 – 500
Doubled the Experience granted by Resource buildings for Atamans.
- Cosmetic50 – 100150 -> 100 – 200 – 300
Ataman’s Estate:
XP per turn: 800 -> 1000
Income modifier: -100% -> -50%
Additionally, no longer completely disables income
Starting Supplies for sieges: 300 -> 1000
Ogre Tiering Adjustments
Gnoblar Flingers
Barracks tier 2 -> 1
Gnoblar Pigback Riders
Barracks tier 1 -> 2
Other:
Fixed bugs where Atamans
Source
