Update log
Full Total War: WARHAMMER III update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey folks,
Extracted changes
- Gameplay
- Fixes
- Performance
- Maps
We’re back with Hotfix 6.1.3, bringing a host of fixes and tweaks to Total War: WARHAMMER III, from Kislevite supporters to Beastmen’s lost shards.
Let’s get into it!
— Steve Coleman // Senior Community Manager // Squigherd
Highlights
Fixed an issue where The Ice Court and The Great Orthodoxy would get stuck at 100/100 supporters after quest battles without increasing tier
Fixed Beastmen being able to settle without creating a Herdstone, causing them to permanently lose their shards.
Fixed an issue where flying spellcasters would be constantly spinning round in circles.
Known Issues // Still Cooking
Manually abandoning a settlement in a Bloodground as a Beastmen faction results in the 3DUI not updating properly and showing the settlement as not a part of the Bloodground.
When loading a saved game from before version 6.1.3 as a Beastmen faction, the region occupation restrictions get updated on End Turn, not on load.
CAMPAIGN
General // Gameplay
Fixed an issue so that Beastmen can no longer occupy regions in a Bloodground without actually raising a Herd stone. This used to be allowed in error and consumed a shard without providing an avenue to get it back.
Fixed an issue where players could open a panel using hotkeys during the transition from pre to post-battle
Fixed an issue where confederated leaders would not automatically get Followin' Da Plan points if confederated while wounded when playing as the Ironclaw Orcs
Fixed a crash that occurred when losing a settlement while an Ataman is traveling to it.
Added additional negative diplomatic relations between Cathay factions and their enemy rebel factions to stop them finding too much harmony in the early game.
Fixed an issue where Skulltaker's tongue was missing during the intro cinematic to 'The Slayer Sword' quest battle
Fixed an issue where the Cockatrice didn’t have a recruitment cap when being recruited by Beastmen armies (Old saves will likely see some mild confusion, as existing Cockatrice in those saves will technically be the Tzeentch version, which is not capped).
Fixed an issue where The Ice Court and The Great Orthodoxy would get stuck at 100/100 supporters after quest battles without increasing tier.
BATTLE
General // Gameplay
Fixed an issue where Flying casters could spin around when casting spells and moving simultaneously (although spinning is a good trick)
Fixed an issue where Empire War Wagon units would bleed from their wooden // metal parts when hit.
Fixed an issue where blood would spurt out The Vampire Coast’s Deck Gunners unit cannon when hit.
Fixed an issue with how blood VFX displayed for Demigryph Knights.
Battle Maps
Fixed an issue in Zhufbar (Dwarfs) where units could fall through the ground in certain areas of the map.
Fixing some overlapping assets that were visually glitching on the Erengrad (Kislev) battle map.
Fixed shallow water in playable area being too deep on the Troll Country (Kislev) battle map.
Fixed issue on Quenelles (Bretonnia) map where the camera could go inside the river on one side.
Fixed an issue where some buildings would incorrectly float on the Gaen Vale (High Elves) battle map
Fixed issues where some terrain lacked collision and units were able to climb very steep surfaces on the battle map for Kemmler's Chaos Tomb Blade quest
Fixed an issue where water on the battle map wasn’t displaying properly for Mother Ostankya’s ‘Jinxed Land’ quest
Fixed various issues relating to building placement and stretched textures on
Source
