Update log
Full Total War: WARHAMMER III update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Greetings folks!
Extracted changes
- Gameplay
- Fixes
- Performance
- Maps
- UI and audio
As alluded to earlier in January, we're back with another hotfix for Total War: WARHAMMER III. Hotfix 6.0.4 introduces a plethora of fixes and tweaks to improve your gameplay experience. Here's a couple of highlights from this hotfix:
Fixed a bug where Lords would not disengage from a settlement after selecting certain post battle options. This includes, but is not limited to, The Changeling when establishing a Trickster Cult and the Vampire Coast when establishing a Pirate Cove.
Ogre armies can now recruit Regiments of Renown when they are within the circle of influence of an Ogre Camp.
Fixed an issue where reinforcing AI units will be given the same order location and will clump together as they all try and pile on to complete their order.
Read on for the full list of changes...
PERFORMANCE
Fixed a crash that occurred when attempting to reset skill points for female characters.
Fixed a crash that occurred when changing the factions on the left side of the Intrigue of the Court panel while playing as the High Elves.
Fixed a possible crash that could occur when saving and reloading a save file after a manual battle.
Fixed a crash that occurred when trying to imprison a Military Convoy Lord.
Fixed a crash that would occur when trying to select an Ogre Lord with over 100,000 Meat resource.
Fixed a crash that occurred when using Eltharion’s Athel Tamarha imprisonment mechanic on an Ogre Tyrant or a Caravan Master.
Fixed a very rare crash caused by a frame-based issue that would occur when triggering a VFX particle system e.g. artillery demolishing a structure during a siege.
Fixed a crash in The Lost God Prologue campaign caused by selecting Spartak Matrosov in the Beacon settlement and pressing attack target.
Fixed a crash that occurred when clicking or hovering over the zoom to army location button in the Challenges of Khorne screen while dragging the map.
CAMPAIGN
GENERAL/GAMEPLAY
Fixed a bug where Lords would not disengage from a settlement after selecting certain post battle options. This includes, but is not limited to, The Changeling when establishing a Trickster Cult and the Vampire Coast when establishing a Pirate Cove.
Resolved an issue where Concealment Bombs were granted innately in the campaign, ensuring that the skill to grant them is now relevant/useful.
Fixed a bug where armies obtained via Allegiance (borrowed from allied factions) with Scrap/Aspect/Mutation upgrades had access to those upgrades. Viewing the upgrades is now limited to cases where they exist, are not locked/excluded, or the army is loaned.
Fixed an issue so that AI factions will now hire mercenaries from your Ogre camps.
Eternal War spawned armies no longer trigger Daemons Reforged, aligning with the intended design.
Ogre armies can now recruit Regiments of Renown when they are within the circle of influence of an Ogre Camp.
Fixed an issue where WAAAGH! armies would erroneously execute underway interceptions.
UI/UX
Fixed the Manufactory panel being inaccessible if no further upgrades were available.
Fixed a bug for Orcs & Goblins where the Scrap Upgrades button would grey out when a unit is instantly recruited.
Fixed an issue where a tooltip explaining that settlements razed by Khornate factions are blocked from occupation wouldn’t appear.
Fixed a bug where Orcs & Goblins or Wood Elves could access Scrap or Aspects on Skaven units, causing Throt's Lab UI to appear broken.
Fixed an issue
Source
