Update log
Full Total War: WARHAMMER III update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Greetings folks,
Extracted changes
- Gameplay
- Balance
- Maps
- Compatibility
- Performance
- UI and audio
Hotfix 6.0.5 has just dropped for Total War: WARHAMMER III, bringing with it a suite of improvements and fixes. Here are some highlights:
Azhag now has access to his missing spells ‘Spirit Leech’ and ‘Aspect of the Dreadknight’
AI with multiple reinforcements are now less idle in battle, attacking the player rather than waiting for all reinforcements to arrive
Camera movement is faster and more responsive on the Campaign map (particularly noticeable in late-game scenarios)
If you're currently opted-in to the Campaign AI Beta branch on Steam, these changes will arrive tomorrow (19/02) so that you can take advantage of the improvements alongside the Campaign AI changes included in the Beta.
Now let’s jump into the full list…
PERFORMANCE
Fixed a rare VFX-related crash that occurred during battle.
CAMPAIGN
General/Gameplay
Fixed a bug where Nurgle factions did not receive Infection rewards when sacking or razing a settlement.
Fixed a bug where the Blood Pilgrimage mission was completed when recruiting any unit, instead of only the specified ones.
Skill Tree
Fixed a bug where Azhag didn’t start with access to Spirit Leech and Aspect of the Dreadknight.
UI/UX
Enhanced performance when moving the camera on the campaign map, particularly noticeable in late-game scenarios when most of the shroud is uncovered. This improvement ensures smoother and more responsive camera movement, providing a better user experience.
Fixed a bug where the 'Undo assigned skill points' button remained clickable in the Character Details panel when switching to the Details tab.
Fixed a bug where the 'Collect income' checkbox in the UI was not displayed properly.
Stuttering when rapidly hovering over different unit cards in the Campaign and Battle UI should now be reduced.
BATTLE
General/Gameplay
Fixed a bug where, when repositioning ranged units in a different direction, they clumped together and got stuck.
Fixed an issue causing The Forbidden Fens vegetation VFX to appear red.
AI
Fixed a bug where the attacking AI remained stationary for too long during battles with multiple reinforcements, waiting for all of them to arrive instead of attacking the player.
Animations
Adjusted the maximum number of splash attack victims the Terracotta Sentinel can hit with its attacks.
Fixed a bug where the Terracotta Sentinel’s weapon visibly snaps while transitioning between animations.
Fixed an issue where Ushabti Great Bows would not show the proper equip/unequip animation when switching between ‘turn’ and ‘melee attack’ animations.
Bonebreaker and Terrorgeist mounts now use their matched combat animations against Cathayan units.
UI/UX
Fixed a bug in Skirmish mode where the AI stats modifier would reset as the player navigated away from the relevant menu.
MULTIPLAYER
Fixed a bug that occurred in a multiplayer game with Golgfag, where the Mercenary Contracts mechanic stops working after Save/Load.
AUDIO
Added missing audio to water features on the Greed Grove battle map and to some corruption pools on the campaign map.
Fixed an issue where the SFX of the floating pyramid during the Black Pyramid end-game scenario sounded low quality.
Fixed an issue with environmental audio on the Thundering Falls subterranean battle map.
Fixed an issue where the SFX for sinking ships would include human voices for non-human factions.
If you run into any new issues or bugs after updating to 6.0.5, please be sure to raise them over in our
Source
