Total War: WARHAMMER III
Steam News 20 December 20241y ago

Hotfix 6.0.3 available as opt-in Beta

Hey everyone, We’ve been continuing to listen to your feedback since the release of Update 6.0 and its subsequent hotfixes, and have been working on a number of adjustments for Skulltaker to address some of your concern…

Update log

Full Total War: WARHAMMER III update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hey everyone,

Extracted changes

12 fixes2 additions5 changes5 removals
  • Compatibility
  • Gameplay
  • Balance
  • Maps
  • Fixes
  • Performance
fixedOur aim is to release these as part of our first hotfix in the new year, currently scheduled for late January, but we wanted to give you the chance to get an early look at some of these changes so have added a new opt-in Beta for Steam users, allowing you to try them out over the Holidays along with some other fixes and adjustments that have already made it in.
fixedOnce we’re back in the new year we’ll be cracking on with our work on this hotfix, getting some more fixes added in and completing our testing to ensure everything is working as intended.
changedFor now, let’s take a look at what’s included in this Beta release.
removedSKULLTAKER UPDATES AND FIXESAdjusted Blood Hosts and Disciple forces so they no longer benefit from the Daemonic Reforging chance.
changedSKULLTAKER UPDATES AND FIXESAdjusted the effects of the Cloak of Skulls so that they now only apply when Skulltaker himself defeats a Lord.
removedSKULLTAKER UPDATES AND FIXESWhen playing as Skulltaker, the Legendary Lord 2x bonus for Champion’s Essence will now only be applied once. After defeating a Champion in battle, the bonus will no longer stack.
Reduced the XP gain bonus from the Cloak of Skulls on the ‘Dubois the Prescient’ skull,25/50 to 20/40

We’ve been continuing to listen to your feedback since the release of Update 6.0 and its subsequent hotfixes, and have been working on a number of adjustments for Skulltaker to address some of your concerns.

Our aim is to release these as part of our first hotfix in the new year, currently scheduled for late January, but we wanted to give you the chance to get an early look at some of these changes so have added a new opt-in Beta for Steam users, allowing you to try them out over the Holidays along with some other fixes and adjustments that have already made it in.

Once we’re back in the new year we’ll be cracking on with our work on this hotfix, getting some more fixes added in and completing our testing to ensure everything is working as intended.

For now, let’s take a look at what’s included in this Beta release.

Hotfix 6.0.3 BETA Release Notes

SKULLTAKER UPDATES AND FIXES

  • Adjusted Blood Hosts and Disciple forces so they no longer benefit from the Daemonic Reforging chance.

  • Adjusted the effects of the Cloak of Skulls so that they now only apply when Skulltaker himself defeats a Lord.

  • When playing as Skulltaker, the Legendary Lord 2x bonus for Champion’s Essence will now only be applied once. After defeating a Champion in battle, the bonus will no longer stack.

  • Blood Hosts now increase the cost of the ‘Blood for the Blood God’ occupation option while they are on the map. This means that the more active Blood Hosts there are, the more costly it becomes to create new Blood Hosts. This change addresses the over-reliance of Khorne factions on excessive Blood Host forces.

  • Reduced the XP gain bonus from the Cloak of Skulls on the ‘Dubois the Prescient’ skull, from 25/50 to 20/40.

  • Fixed an issue where Bloodspeakers lacked mounts when playing as Valkia.

  • Fixed an issue where Heralds of Khorne and Bloodreapers on Blood Throne mounts were missing Siege Attacker.

  • Fixed the 2D porthole for The Slaughtergard (Chosen of Khorne - Halberds) using the wrong image.

  • Fixed a text inconsistency in the description of the Daemons Reforged effect for the Skulltakers faction.

PERFORMANCE

  • Resolved a rare crash that could occur during VFX rendering.

  • Fixed a crash that occurred when loading saved Savage Orc Great Shaman lords.

  • Fixed a potential crash when loading a battle in certain cases.

  • Fixed a crash that occurred when loading the Black Orc Big Boss character.

  • Fixed a crash that occurred when teleporting to the Great Drill of Hashut quest battle.

CAMPAIGN

GENERAL/GAMEPLAY

  • Erd Mentality Rebalance:

    • Melee Defence: 40 > 20

    • Ward Save: 40 > 20

    • Number of Squig Herds in range for maximum value: 10 > 5

  • Fixed an issue where Da Acid Burpa (Colossal Squig RoR) was not counting towards the unit requirements for the ‘Splode Da Big One Tactik’ in Da Plan.

  • Ogre Camps now take only 3 turns to be redeployed, instead of 5.

  • Removed Destroy ‘Kraka Drak’ from Throgg and Astragoth’s victory conditions and replaced it with Malakai’s faction

  • Nasty Skulkers, Rogue Idol, River Trolls, and Snotling Pump Wagon (base unit) have been added to Gorbad - Omens of Destruction DLC for use in his Da Plan feature.

TECHNOLOGY TREE

  • The Hammer of Gork’s Blinded contact effect is no longer replaced by Dazed from the Orcs & Goblins’ Avalanche Smash technology.

  • Eshin Maneater’s Weeping Blade effect is no longer replaced by Armour

Source

Steam News / 20 December 2024

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