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Steam News10 December 20187y ago

Total War: ROME II Mod Community Fixes Patch

We’re releasing a small patch for Total War: ROME II today that contains a couple of minor fixes for the mod community: + Issues generating startpos files using BoB should now be resolved - We should note that you shoul

Full notes

Full Total War: ROME II - Emperor Edition update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedWe’re releasing a small patch for Total War: ROME II today that contains a couple of minor fixes for the mod community: + Issues generating startpos files using BoB should now be resolved - We should note that you should refrain from naming your database tables using the campaign prefixes (e.g. main_3c for Empire Divided) which will result in the start-pos.esf failing to be created + Character limit for UI has been increased to alleviate some of the issues encountered by the Chinese localisation mod

Total War: ROME II - Emperor Edition changes

fixedWe’re releasing a small patch for Total War: ROME II today that contains a couple of minor fixes for the mod community: + Issues generating startpos files using BoB should now be resolved - We should note that you should refrain from naming your database tables using the campaign prefixes (e.g. main_3c for Empire Divided) which will result in the start-pos.esf failing to be created + Character limit for UI has been increased to alleviate some of the issues encountered by the Chinese localisation mod

We’re releasing a small patch for Total War: ROME II today that contains a couple of minor fixes for the mod community: + Issues generating startpos files using BoB should now be resolved - We should note that you should refrain from naming your database tables using the campaign prefixes (e.g. main_3c for Empire Divided) which will result in the start-pos.esf failing to be created + Character limit for UI has been increased to alleviate some of the issues encountered by the Chinese localisation mod

Source

Steam News / 10 December 2018

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