We’re releasing a small patch for Total War: ROME II today that contains a couple of minor fixes for the mod community: + Issues generating startpos files using BoB should now be resolved - We should note that you shoul
Full notes
Full Total War: ROME II - Emperor Edition update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions0 changes0 removals
UI and audio
fixedWe’re releasing a small patch for Total War: ROME II today that contains a couple of minor fixes for the mod community: + Issues generating startpos files using BoB should now be resolved - We should note that you should refrain from naming your database tables using the campaign prefixes (e.g. main_3c for Empire Divided) which will result in the start-pos.esf failing to be created + Character limit for UI has been increased to alleviate some of the issues encountered by the Chinese localisation mod
Total War: ROME II - Emperor Edition changes
fixedWe’re releasing a small patch for Total War: ROME II today that contains a couple of minor fixes for the mod community: + Issues generating startpos files using BoB should now be resolved - We should note that you should refrain from naming your database tables using the campaign prefixes (e.g. main_3c for Empire Divided) which will result in the start-pos.esf failing to be created + Character limit for UI has been increased to alleviate some of the issues encountered by the Chinese localisation mod
We’re releasing a small patch for Total War: ROME II today that contains a couple of minor fixes for the mod community: + Issues generating startpos files using BoB should now be resolved - We should note that you should refrain from naming your database tables using the campaign prefixes (e.g. main_3c for Empire Divided) which will result in the start-pos.esf failing to be created + Character limit for UI has been increased to alleviate some of the issues encountered by the Chinese localisation mod