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Steam News6 February 201313y ago

Face Off: Is the RTS genre dying?

Last week, Ironclad Games’ director and co-owner Blair Fraser called the RTS genre “a dying market.

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changedLast week, Ironclad Games’ director and co-owner Blair Fraser called the RTS genre “a dying market.” The genre convention of base building is “done,” Fraser says, and while a handful of games like Company of Heroes “may be profitable,” it’s his belief that RTSes are “very niche.”
changedHearing these comments from a strategy studio we respect sparked our own discussion: what’s the state of real-time strategy? In this Face Off debate, T.J. and Evan talk about the health of the genre, and debate whether its popularity has waned to never return, or if it’s actually seeing a resurgence.
changedEvan: The eSports “revolution” you’re describing can be attributed to the increased access to fast, high-quality internet video. eSports is in a better state than it was in the age of DSL and dial-up, sure, but StarCraft is the only conventional RTS with any success as an eSport.
addedEvan: I’m glad to see eSports doing as well as it is. But really, this is about what we play and pay for, not about what we spectate. It’s about how few games are being made in a genre we used to count as a pillar of PC gaming. Most RTS studios are either closing or scrambling to change their core competency. Relic released a shooter in 2011. Petroglyph laid off 19 people in December and saw its game, End of Nations, brought in-house by its publisher. Sins of a Dark Age, which was initially pitched as an RTS-meets-MOBA, just ditched a “Commander Mode” RTS component that seemed promising. And Gas Powered Games, after declaring that it’d stop adding new content to Age of Empires Online, and after laying off most of its employees, is clinging to a Kickstarter campaign that seems doomed.

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changedLast week, Ironclad Games’ director and co-owner Blair Fraser called the RTS genre “a dying market.” The genre convention of base building is “done,” Fraser says, and while a handful of games like Company of Heroes “may be profitable,” it’s his belief that RTSes are “very niche.”
changedHearing these comments from a strategy studio we respect sparked our own discussion: what’s the state of real-time strategy? In this Face Off debate, T.J. and Evan talk about the health of the genre, and debate whether its popularity has waned to never return, or if it’s actually seeing a resurgence.
changedEvan: The eSports “revolution” you’re describing can be attributed to the increased access to fast, high-quality internet video. eSports is in a better state than it was in the age of DSL and dial-up, sure, but StarCraft is the only conventional RTS with any success as an eSport.
addedEvan: I’m glad to see eSports doing as well as it is. But really, this is about what we play and pay for, not about what we spectate. It’s about how few games are being made in a genre we used to count as a pillar of PC gaming. Most RTS studios are either closing or scrambling to change their core competency. Relic released a shooter in 2011. Petroglyph laid off 19 people in December and saw its game, End of Nations, brought in-house by its publisher. Sins of a Dark Age, which was initially pitched as an RTS-meets-MOBA, just ditched a “Commander Mode” RTS component that seemed promising. And Gas Powered Games, after declaring that it’d stop adding new content to Age of Empires Online, and after laying off most of its employees, is clinging to a Kickstarter campaign that seems doomed.

Last week, Ironclad Games’ director and co-owner Blair Fraser called the RTS genre “a dying market.” The genre convention of base building is “done,” Fraser says, and while a handful of games like Company of Heroes “may be profitable,” it’s his belief that RTSes are “very niche.”

Hearing these comments from a strategy studio we respect sparked our own discussion: what’s the state of real-time strategy? In this Face Off debate, T.J. and Evan talk about the health of the genre, and debate whether its popularity has waned to never return, or if it’s actually seeing a resurgence.

Jump over to the next page for more opinions from the PC Gamer community, and make your own arguments in the comments. Debate team captains: construct additional arguments.

Evan: Let’s be clear: this isn’t something that I or we are rooting for. We love RTSes. Command & Conquer was one of my formative games. But the decline of real-time strategy as a popular experience is indisputable. RTS has shrank from the smorgasbord of experiences it offered in the ‘90s and early ‘00s—the era of Warcraft, Age of Empires, Ground Control, Homeworld, and Total Annihilation. I don’t think there’s any hope for a comeback.

TJ: Oh ye of little faith. Well, I’m sure you expected I’d play the eSports card. So... bam! There it is, on the table. All of the most popular eSports are either traditional RTSes, or spins on traditional RTSes. Competitive strategy gaming is drawing millions of viewers in hundreds of countries. How can you say a genre that’s driving that kind of revolution is dying? It looks vibrant and energetic from where I’m sitting.

Evan: The eSports “revolution” you’re describing can be attributed to the increased access to fast, high-quality internet video. eSports is in a better state than it was in the age of DSL and dial-up, sure, but StarCraft is the only conventional RTS with any success as an eSport.

TJ: So far. We’re only two and a half years in. That’s like saying sports were dead back when all they had was Throw the Rock Through the Hoop.

Evan: I’m glad to see eSports doing as well as it is. But really, this is about what we play and pay for, not about what we spectate. It’s about how few games are being made in a genre we used to count as a pillar of PC gaming. Most RTS studios are either closing or scrambling to change their core competency. Relic released a shooter in 2011. Petroglyph laid off 19 people in December and saw its game, End of Nations, brought in-house by its publisher. Sins of a Dark Age, which was initially pitched as an RTS-meets-MOBA, just ditched a “Commander Mode” RTS component that seemed promising. And Gas Powered Games, after declaring that it’d stop adding new content to Age of Empires Online, and after laying off most of its employees, is clinging to a Kickstarter campaign that seems doomed.

I don’t want to see any of these studios shuttered. We need independent, creative groups like Gas Powered in the industry. But this is simply not a healthy genre. Real-time strategy doesn’t have enough fans to support it.

TJ: I don’t have the numbers in front of me, but I would be really, genuinely surprised if there were actually fewer total people playing RTS than in the days of WarCraft III. Gaming, and even PC gaming specifically, have only gained traction since then.

Source

Steam News / 6 February 2013

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