Hey Total Tank fans, The team have been working on the latest update to bring you all an even easier way to change the battlefield with a brand new unit editor and customizer.
Full notes
Full Total Tank Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Total Tank fans,
What changed
1 fix2 additions3 changes0 removals
Maps
Gameplay
Workshop
Performance
Fixes
addedThe team have been working on the latest update to bring you all an even easier way to change the battlefield with a brand new unit editor and customizer. Read our full patch notes for all the changes in the latest update!
addedNEW Built-in unit editor and customizer:
changedAbility to create units from within the game - Ability to assign custom meshes to tank parts - Unit preview - Exporting customized units to the workshop from within the game
changedOptimizations
changedDisabling additional rendering cameras when not used - Game logging overhaul: reducing the number of log messages being recorded in order to avoid game slow down in some situations - Optimizations to unit and terrain detail rendering code - Adjustments to physics simulation parameters - Reduce computation when units die, especially when the first unit of a certain type dies - Use more efficient methods of performing physics overlap & collision detection - Scale down LOD texture sizes to reduce RAM usage - Force unloading unused assets after battle scene is fully loaded - Project texture audit in order to avoid texture duplication in RAM & VRAM
fixedFixed issue with units being repaired by dead recovery vehicles - Fixed exceptions being thrown occasionally on unit death - Fixed issues with mount / dismount mechanism
Total Tank Simulator changes
addedThe team have been working on the latest update to bring you all an even easier way to change the battlefield with a brand new unit editor and customizer. Read our full patch notes for all the changes in the latest update!
addedNEW Built-in unit editor and customizer:
changedAbility to create units from within the game - Ability to assign custom meshes to tank parts - Unit preview - Exporting customized units to the workshop from within the game
changedOptimizations
changedDisabling additional rendering cameras when not used - Game logging overhaul: reducing the number of log messages being recorded in order to avoid game slow down in some situations - Optimizations to unit and terrain detail rendering code - Adjustments to physics simulation parameters - Reduce computation when units die, especially when the first unit of a certain type dies - Use more efficient methods of performing physics overlap & collision detection - Scale down LOD texture sizes to reduce RAM usage - Force unloading unused assets after battle scene is fully loaded - Project texture audit in order to avoid texture duplication in RAM & VRAM
The team have been working on the latest update to bring you all an even easier way to change the battlefield with a brand new unit editor and customizer. Read our full patch notes for all the changes in the latest update!
Patch Notes
NEW Built-in unit editor and customizer:
Ability to create units from within the game - Ability to assign custom meshes to tank parts - Unit preview - Exporting customized units to the workshop from within the game
Optimizations
Disabling additional rendering cameras when not used - Game logging overhaul: reducing the number of log messages being recorded in order to avoid game slow down in some situations - Optimizations to unit and terrain detail rendering code - Adjustments to physics simulation parameters - Reduce computation when units die, especially when the first unit of a certain type dies - Use more efficient methods of performing physics overlap & collision detection - Scale down LOD texture sizes to reduce RAM usage - Force unloading unused assets after battle scene is fully loaded - Project texture audit in order to avoid texture duplication in RAM & VRAM
Bugfixes
Fixed issue with units being repaired by dead recovery vehicles - Fixed exceptions being thrown occasionally on unit death - Fixed issues with mount / dismount mechanism
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