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Steam News12 May 20215y ago

Total Tank Simulator - 12th May Update

Hey Total Tank fans, The team have been working on the latest update to bring you all an even easier way to change the battlefield with a brand new unit editor and customizer.

Full notes

Full Total Tank Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Total Tank fans,

What changed

1 fix2 additions3 changes0 removals
  • Maps
  • Gameplay
  • Workshop
  • Performance
  • Fixes
addedThe team have been working on the latest update to bring you all an even easier way to change the battlefield with a brand new unit editor and customizer. Read our full patch notes for all the changes in the latest update!
addedNEW Built-in unit editor and customizer:
changedAbility to create units from within the game - Ability to assign custom meshes to tank parts - Unit preview - Exporting customized units to the workshop from within the game
changedOptimizations
changedDisabling additional rendering cameras when not used - Game logging overhaul: reducing the number of log messages being recorded in order to avoid game slow down in some situations - Optimizations to unit and terrain detail rendering code - Adjustments to physics simulation parameters - Reduce computation when units die, especially when the first unit of a certain type dies - Use more efficient methods of performing physics overlap & collision detection - Scale down LOD texture sizes to reduce RAM usage - Force unloading unused assets after battle scene is fully loaded - Project texture audit in order to avoid texture duplication in RAM & VRAM
fixedFixed issue with units being repaired by dead recovery vehicles - Fixed exceptions being thrown occasionally on unit death - Fixed issues with mount / dismount mechanism

Total Tank Simulator changes

addedThe team have been working on the latest update to bring you all an even easier way to change the battlefield with a brand new unit editor and customizer. Read our full patch notes for all the changes in the latest update!
addedNEW Built-in unit editor and customizer:
changedAbility to create units from within the game - Ability to assign custom meshes to tank parts - Unit preview - Exporting customized units to the workshop from within the game
changedOptimizations
changedDisabling additional rendering cameras when not used - Game logging overhaul: reducing the number of log messages being recorded in order to avoid game slow down in some situations - Optimizations to unit and terrain detail rendering code - Adjustments to physics simulation parameters - Reduce computation when units die, especially when the first unit of a certain type dies - Use more efficient methods of performing physics overlap & collision detection - Scale down LOD texture sizes to reduce RAM usage - Force unloading unused assets after battle scene is fully loaded - Project texture audit in order to avoid texture duplication in RAM & VRAM

The team have been working on the latest update to bring you all an even easier way to change the battlefield with a brand new unit editor and customizer. Read our full patch notes for all the changes in the latest update!

Patch Notes

NEW Built-in unit editor and customizer:

  • Ability to create units from within the game - Ability to assign custom meshes to tank parts - Unit preview - Exporting customized units to the workshop from within the game

Optimizations

  • Disabling additional rendering cameras when not used - Game logging overhaul: reducing the number of log messages being recorded in order to avoid game slow down in some situations - Optimizations to unit and terrain detail rendering code - Adjustments to physics simulation parameters - Reduce computation when units die, especially when the first unit of a certain type dies - Use more efficient methods of performing physics overlap & collision detection - Scale down LOD texture sizes to reduce RAM usage - Force unloading unused assets after battle scene is fully loaded - Project texture audit in order to avoid texture duplication in RAM & VRAM

Bugfixes

  • Fixed issue with units being repaired by dead recovery vehicles - Fixed exceptions being thrown occasionally on unit death - Fixed issues with mount / dismount mechanism

If that's not all you can join the fun today for 60% off as part of the Steam Daily Deal!

Until next time! Noobs from Poland & 505 Games

Source

Steam News / 12 May 2021

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