Hi all guys! There hasn't been any news for a long time and I agree with that, I'm so bad, a-ya-yay!
Full notes
Full Total Factory update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix1 addition3 changes1 removal
Gameplay
Server
UI and audio
Fixes
changedNow the COOP mode has a pretty good foundation already, there is a full synchronization of the movement of the players (Honestly! I tested it with my friend!). The characters are people, you can choose the gender between a man and a woman, there is no customization of appearance and is not planned because the game is not about that + in symmetry where each object is a 2D sprite it is difficult to come up with an adequate customization system, so forgive me :)
changedSynchronized: -Player spawn and despawn -Full movement of the player, wherever he is, whether it's walking in water or on ice or running -All currently available animations of the main character of the player -Generation of landscape and resources, their number -Extraction of any resource, yes, yes! You can already hammer stones or pieces of wood together, grass, uh.. it took me.. The server will remember these changes (so far only in the current session, because our super-duper-programmer has not yet implemented saving) -Construction -Planting and growing plants from seeds -Player Inventory -The container of the object (in this case, the chest), only one player can use the chest at the same time, this is necessary to avoid unpleasant moments with desynchronization of the contents and all kinds of "dups" of things. -Conveyor belt and underground conveyor
addedWhat I have already changed in COOP mode from the normal game: -All items now have rarity, there are 5 types of them. -There will no longer be a mass upgrade of machines, now the appearance and characteristics of the machine depend on the rarity of the item. -The interface of the game is completely new as well as the inventory with the container. -Underground conveyor is now placed much easier, and most importantly - you can adjust how long it will stretch, however, the length itself (its maximum) depends on the rarity of the underground conveyor.
removedThe world has become completely open in this mode, it is no longer divided into regions! To do this, I had to redo the pathfinding system completely.
fixedAbout the regular version of the game: During the development of the new mode, I find places where I wrote the code, apparently "tired", and such places are fixed, but now I can not release any fixes for the normal version of the game, because in fact the project is very "broken", and these fixes (and maybe a bunch of new bugs) will be released along with the first major update that will bring you a new game mode (actually, I would call it the second part of the game, actually). By the way, I added animated water and vegetation to both modes, now they move!
changedThe work continues, it all works both through the usual local network and through the Steam lobby system. I do a lot of testing on Steam too, with my imaginary friends ;D
Total Factory changes
changedNow the COOP mode has a pretty good foundation already, there is a full synchronization of the movement of the players (Honestly! I tested it with my friend!). The characters are people, you can choose the gender between a man and a woman, there is no customization of appearance and is not planned because the game is not about that + in symmetry where each object is a 2D sprite it is difficult to come up with an adequate customization system, so forgive me :)
changedSynchronized: -Player spawn and despawn -Full movement of the player, wherever he is, whether it's walking in water or on ice or running -All currently available animations of the main character of the player -Generation of landscape and resources, their number -Extraction of any resource, yes, yes! You can already hammer stones or pieces of wood together, grass, uh.. it took me.. The server will remember these changes (so far only in the current session, because our super-duper-programmer has not yet implemented saving) -Construction -Planting and growing plants from seeds -Player Inventory -The container of the object (in this case, the chest), only one player can use the chest at the same time, this is necessary to avoid unpleasant moments with desynchronization of the contents and all kinds of "dups" of things. -Conveyor belt and underground conveyor
addedWhat I have already changed in COOP mode from the normal game: -All items now have rarity, there are 5 types of them. -There will no longer be a mass upgrade of machines, now the appearance and characteristics of the machine depend on the rarity of the item. -The interface of the game is completely new as well as the inventory with the container. -Underground conveyor is now placed much easier, and most importantly - you can adjust how long it will stretch, however, the length itself (its maximum) depends on the rarity of the underground conveyor.
removedThe world has become completely open in this mode, it is no longer divided into regions! To do this, I had to redo the pathfinding system completely.
fixedAbout the regular version of the game: During the development of the new mode, I find places where I wrote the code, apparently "tired", and such places are fixed, but now I can not release any fixes for the normal version of the game, because in fact the project is very "broken", and these fixes (and maybe a bunch of new bugs) will be released along with the first major update that will bring you a new game mode (actually, I would call it the second part of the game, actually). By the way, I added animated water and vegetation to both modes, now they move!
Hi all guys! There hasn't been any news for a long time and I agree with that, I'm so bad, a-ya-yay!
I want to share what is happening in the project now, quite a lot has already been done, but there is still a lot to be done, this, of course, upsets me too, but every day, as a true hero of my project, I continue to program co-op logic and redo what what needed to be redone (or better done immediately) as needed!
Now the COOP mode has a pretty good foundation already, there is a full synchronization of the movement of the players (Honestly! I tested it with my friend!). The characters are people, you can choose the gender between a man and a woman, there is no customization of appearance and is not planned because the game is not about that + in symmetry where each object is a 2D sprite it is difficult to come up with an adequate customization system, so forgive me :)
Synchronized: -Player spawn and despawn -Full movement of the player, wherever he is, whether it's walking in water or on ice or running -All currently available animations of the main character of the player -Generation of landscape and resources, their number -Extraction of any resource, yes, yes! You can already hammer stones or pieces of wood together, grass, uh.. it took me.. The server will remember these changes (so far only in the current session, because our super-duper-programmer has not yet implemented saving) -Construction -Planting and growing plants from seeds -Player Inventory -The container of the object (in this case, the chest), only one player can use the chest at the same time, this is necessary to avoid unpleasant moments with desynchronization of the contents and all kinds of "dups" of things. -Conveyor belt and underground conveyor
What I have already changed in COOP mode from the normal game: -All items now have rarity, there are 5 types of them. -There will no longer be a mass upgrade of machines, now the appearance and characteristics of the machine depend on the rarity of the item. -The interface of the game is completely new as well as the inventory with the container. -Underground conveyor is now placed much easier, and most importantly - you can adjust how long it will stretch, however, the length itself (its maximum) depends on the rarity of the underground conveyor.
-The world has become completely open in this mode, it is no longer divided into regions! To do this, I had to redo the pathfinding system completely.
About the regular version of the game: During the development of the new mode, I find places where I wrote the code, apparently "tired", and such places are fixed, but now I can not release any fixes for the normal version of the game, because in fact the project is very "broken", and these fixes (and maybe a bunch of new bugs) will be released along with the first major update that will bring you a new game mode (actually, I would call it the second part of the game, actually). By the way, I added animated water and vegetation to both modes, now they move!
The work continues, it all works both through the usual local network and through the Steam lobby system. I do a lot of testing on Steam too, with my imaginary friends ;D
I'll attach a couple of pictures, and like in the good old days - GIF!
Write your questions in the comments and I will answer them as soon as possible!
Thank you for your invaluable support! Total Craft Games