What changed
0 fixes1 addition0 changes0 removals
addedThe latest update is aimed at people who are a little squeamish about bumping into the walls and ceiling while playing. I introduced an "In-Bounds Mode" that draws a bright border on the ground around your SteamVR play space--and in this mode, the gems tend to fly closer to the middle of your play area. There's also a slightly visible "wireframe" box around your play area in this mode, to better help you keep track of your position in the real world. You also now have the option to have boundary lines on the ground around your play area in standard gameplay mode, although the lines are not as vibrant as in the "In-Bounds" bonus mode. Let me know if you have any problems with those new features! I also slightly shrank the player's hammer for all modes (in my previous update I updated where the player can get hit at, which I believe increased the favorability of deflecting things rather than dodging them, and I believe this tweak to the hammer will slightly increase the favorability of dodging.)
Tornuffalo changes
addedThe latest update is aimed at people who are a little squeamish about bumping into the walls and ceiling while playing. I introduced an "In-Bounds Mode" that draws a bright border on the ground around your SteamVR play space--and in this mode, the gems tend to fly closer to the middle of your play area. There's also a slightly visible "wireframe" box around your play area in this mode, to better help you keep track of your position in the real world. You also now have the option to have boundary lines on the ground around your play area in standard gameplay mode, although the lines are not as vibrant as in the "In-Bounds" bonus mode. Let me know if you have any problems with those new features! I also slightly shrank the player's hammer for all modes (in my previous update I updated where the player can get hit at, which I believe increased the favorability of deflecting things rather than dodging them, and I believe this tweak to the hammer will slightly increase the favorability of dodging.)
The latest update is aimed at people who are a little squeamish about bumping into the walls and ceiling while playing. I introduced an "In-Bounds Mode" that draws a bright border on the ground around your SteamVR play space--and in this mode, the gems tend to fly closer to the middle of your play area. There's also a slightly visible "wireframe" box around your play area in this mode, to better help you keep track of your position in the real world. You also now have the option to have boundary lines on the ground around your play area in standard gameplay mode, although the lines are not as vibrant as in the "In-Bounds" bonus mode. Let me know if you have any problems with those new features! I also slightly shrank the player's hammer for all modes (in my previous update I updated where the player can get hit at, which I believe increased the favorability of deflecting things rather than dodging them, and I believe this tweak to the hammer will slightly increase the favorability of dodging.)