Full notes
Full Tornado Hunter update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Store
- Gameplay
- UI and audio
Tornado Hunter changes
Work on Storm Hunter is progressing steadily, and very soon you will be able to dive into the world of severe weather! In this first important post, I want to share some good news: I'm planning to release the first version of Storm Hunter right before Halloween. This deadline wasn't chosen by chance — it will allow me to dedicate a huge amount of time to the final touches and the launch.
I admit, I really want to meet this schedule, and work is in full swing! So now, let's take a look at what is already ready in Storm Hunter and what is still being worked on.
Already implemented in the game:
Traffic - cars drive around and react to the world.
NPC behavior in the normal environment - although interaction with the world could be better.
Interaction and vehicle control - get behind the wheel and feel like a hunter.
Tornado simulation - the main threat has taken shape and character.
Shops - step inside to buy necessary equipment.
Tornado condition system - just a little bit left to complete this complex mechanic.
Currently in development:
Save system - unfortunately, saving progress is still under active development.
Thank you for being with me! Stay tuned for updates, there's much more news to come. 🌪️
t may sound funny, but this is how I mark a completed piece of the map.
Source
Changelog.gg summarizes and formats this update. How we read updates.
