Full notes
Full Torn Tales update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, We have a new update for you with a bunch of added stuff so have a look below. Balancing
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Added small power buff to the Swamp creature.
Buffed spiders power slightly.
Buffed Chemical drip range.
Nerfed Huntsman health a bit. Added some sound effects.
Nerfed Juggernaut rune effects by 60%.
Nerfed the intimidate loot effect.
Improvements
Changed xp orb sfx volume proportional to xp size.
Reduced footsteps volume.
Added missing cooldown values to loot window descriptions.
Changed mighty blow achievement to not include status effect damage.
Put cutscene dialogue on the music channel.
Implemented Esc key to go back in the main menu pages.
Added option to change characters using portraits or hotkeys while they are dead and the book is open.
Increased the probability of rare loot. Because its more fun.
Added camera rotation to the middle mouse button.
Made the description text about skill unlocking and runes bolder and clearer and made distinction between locked and unlocked runes greater.
Added a return to last save point button in the options menu.
Made some minor spelling/punctuation changes.
Bug Fixes
Fix for getting stuck in forest fences.
Fixed the Ult flash in book draw order bug.
Disabled S, B, I keys in the main menu.
Fix for book disappearing at level 1 when skipping the tutorials.
Fixed persistent resistance tooltip bug.
Fixed book opening behind loot window.
Fix for tooltip popup on skills bar not always triggering.
Fix for the shader that draws loot gems, being occluded by close camera stuff like tall trees.
Minor fixes for some objects missing colliders in the marsh and ice caves.
Added a fix for the marsh bookbinder boss sequence not triggering correctly.
Added a fix for spite achievement not unlocking.
Fix for audible stuff happening in the background while cutscenes playing.
Removed looping effect bug from white fire.
Fix for when the Jeweller achievement is awarded.
Fix for Monster achievement while Hyde is dead.
Tidied up some hovering assets in some levels.
Ice cave Golem trigger now stops characters from running off into the void.
Added a maybe fix for the character switching tutorial bug in a german build.
Fix for bone piles summoning outside of the arena, and fixed bone pile skeleton warriors and saplings not being properly spawned in the arena. (invisible dead chilled skeleton thing bug).
Fix for branch end chests achievement not triggering.
Fixed some wall colliders in the arena.
Fix for achievement data not being saved properly.
Fix for rainbow achievement unlocking prematurely.
Have fun playing!
Source
Changelog.gg summarizes and formats this update. How we read updates.
