What changed
0 fixes0 additions1 change0 removals
changedA few years ago we decided to make a 3D game with 2D sprites of characters and hand-drawn textures. Such complications allowed us to make a variety of gameplay in one unique style. Thanks to the unity of the visual style, the transition from third-person view to first-person view feels like an interesting effect, rather than a switch between two different games. The game's brilliant final visuals are the result of shaders, particles, and the work of tech art team.
Torn Away changes
changedA few years ago we decided to make a 3D game with 2D sprites of characters and hand-drawn textures. Such complications allowed us to make a variety of gameplay in one unique style. Thanks to the unity of the visual style, the transition from third-person view to first-person view feels like an interesting effect, rather than a switch between two different games. The game's brilliant final visuals are the result of shaders, particles, and the work of tech art team.
This is how our developers see the 2.5D game inside the Unity3D!
A few years ago we decided to make a 3D game with 2D sprites of characters and hand-drawn textures. Such complications allowed us to make a variety of gameplay in one unique style. Thanks to the unity of the visual style, the transition from third-person view to first-person view feels like an interesting effect, rather than a switch between two different games. The game's brilliant final visuals are the result of shaders, particles, and the work of tech art team.