In this update3
Full notes
Full TORMENTOR update
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What changed
- Gameplay
- UI and audio
- Store
- Fixes
TORMENTOR changes
The wait is finally over.
After several delays across multiple platforms, we can finally give you the date everyone’s been asking for:
Tormentor launches on Steam tomorrow!
🗓️ Thursday, December 11 at 12 PM CST / 7 PM CET.
Thank you for sticking with us through every hurdle.
Your patience and energy have kept the team moving, and we can’t wait for you to finally experience the full game exactly as it was meant to be played.
Along with the Release, we're deploying a patch to directly address community feedback: Day 1 Patch Notes:
Torture mission - no more missions for destroyed bones
Ability to kill fabular victims bug fix
Added mouse and controller sensitivity options at the request of the community.
Added an option to disable grey post-processing during tortures and finishers, as requested by the community.
Added shortcuts for existing apps.
Fixed Mary voice over volume inbalances
Added VFX to the hotrod in the torture
Added blood VFX to the buzzsaw in the torture
Fixed burned skin caused by a hot rod during torture
Fixed a blocker where the comix wouldn't close.
Bloody Mary eyes fixed in praying cutscene
Candles added near comic book pages
Fix mask moving on player customization
Skin with mask now have proper blood on skin
Fix Audio while on computer (too loud)
Fix visual bugs in bunkier customization
Fix missing lockit
Fix missing priosoners while playing Sandbox / Fabular and in manhunt
Fix Pet customization loading
Fix Visuals bugs in cutscenes and tortures
Add checkpoint & better leading players in mission "livestream"
Tormentor releases tomorrow, pre-order now:
[dynamiclink href="https://store.steampowered.com/app/1493440/TORMENTOR/"]
Source
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