Update log
Full Tormentis update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Maps
- Gameplay
- Store
- UI and audio
- Balance
Dear community, the next major update V0.7.0 is finally complete, and I'm really happy that so many essential topics have been addressed in this update. In the last developer diary, you could already see the core points of the update, but as promised, a few surprises have been added that fit thematically very well into the update.
Loot Visibility in Game
The new version fulfills a community request that has been expressed many times: seeing what drops as loot in the game instead of just collecting bags that are revealed at the end of the map.
Adventure Publication Revision
As announced, the adventure publication process is changing. After an adventure has been validated by the creator with 3 stars, it can be published via the save dialog. Additionally, the adventure information (top left) has been revised to accurately reflect the current state.
Technically, a copy of the current adventure is created upon publication, so subsequent adjustments do not affect the published version. Only when the adventure is republished will it be overwritten.
From now on, rule violations can be reported and described. This allows us to administratively respond to inadmissible content.
Important: Adventures that were already in the release process at the time of the update still need to be validated by the creator with 3 stars and can then be published manually.
League Shop
In preparation for the new league system, the League Token Shop is being introduced, and some of the rewards will be converted to the new tokens so that they can be actively spent in the shop. Even if the current rewards aren't "special" yet, we want to give you the opportunity to collect your first league tokens now.
The next major update will implement the new league system and include a variety of new loot items that can be used to permanently improve units and will also be occasionally offered in the League Token Shop.
User Interface and Game Experience Improvements
This topic has never been raised as a major, important issue, but I've heard in individual conversations that players want a better gaming experience. This particularly affects sound effects, which have received little attention so far.
Both the inventory and the talent tree have received their first overhaul, and each item type now has its own sound effect.
In addition, the minimap interface has been redesigned and the current state of the stars has been added.
Level countdown revised
Over the past few months, it has been repeatedly noted that the 3-second countdown is annoying and has also shifted the times in the replay. From now on, there is no longer a cooldown and the timer no longer runs when the hero moves for the first time or performs a game interaction (e.g., a skill).
New Units
Two new Iguana monsters will be added in the next update. They are simple monsters with slow but relatively strong attacks and lightning damage.
New Room Cosmetic: Hunting Lodge
This is the first cosmetic we plan to offer as a visual enhancement via the Steam Inventory System. Of course, many more cosmetic changes are planned to make fortresses look as unique as possible.
In the coming updates, more new room cosmetics, as well as themes and backgrounds, will be added.
Balancing
As announced, this patch contains significant balancing changes, which primarily strengthen the weaker weapon types, greatsword and bow. As promised, there are very small changes to the Mage Staff's skills, including a complete overhaul of the Cold Ray, which penetrates enemies.
Source
