Update log
Full Tormentis update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Store
- Gameplay
Dear Community,
The last few weeks of balancing have been challenging. I set out to balance Tormentis on many levels for the future, and some areas were particularly demanding. It was important to me to minimize nerfs and preserve the value of existing and improved gear as much as possible.
The goal was to implement such a step while still in the ongoing Early Access phase and not postpone it until after the release.
General Balancing
The base stats of all gear no longer have random variations. This makes gear more comparable in the future. New items will now be generated at the upper end of the random range.
Talent bonuses have been slightly reduced. In return, legendary items can add higher values to primary attributes.
Weapon Type and Skill Balancing
Greatswords have a 12% base damage bonus to compensate for their lack of range.
Many skills have been adjusted and strengthened. Skills for weaker weapon types like bows and greatswords have been buffed. Further adjustments will be made to these in future updates.
Balancing Resistances and Stat Bonuses
In general, the maximum possible resistances were far too high, allowing players with perfect gear to pass through any fortress virtually unscathed. The maximum resistances have been adjusted so that armor and elemental resistances are capped at 60%, and trap resistance and evasion at 40%. All passive talents can increase the maximum by 5%.
This results in a total damage reduction of up to approximately 80% for traps. Previously, over 95% was possible – simply too much.
Major changes were necessary here because we had a variety of issues. Intelligence had too high a weighting due to the resistance bonuses. This has been reduced, and a way has been created to gain more resistances through gear.
The dependence of trap resistance on armor has also been adjusted accordingly, so that some gear pieces can now also grant trap resistance.
In general, all curves have been reworked, including how resistances and stats translate into percentage damage reductions and effects. Great care was taken to ensure that certain values are achievable even at lower levels.
Monster Balancing
Several changes have been made here. The monsters were compared against each other, and some received adjustments to their costs and stats. We noticed that the boss dragon was using incorrect stats for its special attacks.
Legendary Item Rework
I want you to be excited when you find a legendary item in the future. Therefore, I've taken your feedback to heart and reworked legendaries to reduce the number of useless stats. In other words, the new legendaries will have more fixed stats that will be useful for everyone.
Furthermore, primary stats (Strength, Dexterity, Intelligence, Vitality) will roll up +4 higher on legendary items than on rare items. Resistances will also roll up higher on legendary items. +8 to All Resistances and +16 to Single Resistances.
Four new Legendary items can now be found. Over the next few days, the wiki section on the Tormentis landing page will be updated, and we will document all the information about the reworked Legendary items.
Summary and Outlook
Even though there have been some changes to the items, good gear from before is still good! The new resistance values on gear and the new Legendary items, in particular, will offer you many opportunities to further improve your equipment in the future.
Don't dismantle your old enchanted gear just yet—wait for the next update! I'm currently working on an improvement so that enchanted gear returns at least some of the upgrade materials.
The next updates
Source
