Update log
Full Tormentis update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Server
- Balance
- Maps
- Workshop
Dear community,
We're very happy that the major update V0.6.0 is finally ready. As we wrote in the last DevLog, unfortunately not everything went as we had hoped. However, with the new focus, we've made excellent progress, and we've incorporated many new features that we've long wanted into the game.
Room Defense Revision
In recent months, especially on our Discord server, fortresses with endless corridors devoid of units have been identified as a killjoy. This makes playing such fortresses neither exciting nor enjoyable to watch replays.
Therefore, we've decided that each room requires a minimum defense of 32 points. Players can therefore choose to distribute their maximum available defense points across many rooms or concentrate them in a few rooms without long dead ends.
Revision: Regeneration and Healing Potions
Another problem and killjoy, which we already addressed in the DevLog, is standing around waiting for their health to fully regenerate. Therefore, the hero's health regeneration is being disabled, and healing potions, as an active means of regeneration, are being strengthened and their cooldown significantly reduced. However, healing potions are limited to three uses per game, so you have to use them tactically.
Room Cosmetics
Rooms now have the maximum possible defense points. They no longer require leveling. This makes room leveling optional and unlocks additional room styles.
At level 1, rooms are empty, without decorative elements. At level 20, you unlock the "Abandoned Ruins" style (previously the default room style), and at level 50, you get the "Ancient Library."
This change significantly improves the sense of progression, as you can now focus on the defensive units in your own fortress.
Chat System
The new version now includes a global chat where all players can communicate. Chat will soon also feature detailed player information, allowing you to see equipment worn and other data about your contacts.
Of course, it is possible to mute individual players or report inappropriate content to us in the chat! We hope this will only be necessary very rarely.
The friends system now also shows whether friends are currently online.
Room Changes
Some rooms have been redesigned to have a wall instead of a railing. This change was necessary to limit unit interaction between two rooms. Otherwise, certain room pattern constructions would otherwise be a necessary component of effective fortresses.
Balancing
Since we've made great progress in the last few days, we're particularly pleased that we were able to balance and adjust a large portion of the skills in this update.
Greatsword (Skills)
- Iron Blowincreased damage (150% > 240%)
- Bleedingdecreased duration (5s > 4s)
- Hammer of the Godsdecreased mana (40 > 32)
- Whirlwinddecreased initial mana costs (12 > 8); increased damage (350% > 380%)
- Shattered Ground > Electrified Groundadded 260% AoE lightning damage
- Call for Armoradded trap resistance; cooldown reduced (24s > 20s)
- Call for Resistancecooldown reduced (24s > 20s)
- Threatenresistance reduction increased (25% > 35%)
Bow (Skills)
- Explosive Arrowcooldown reduced (5s > 4s)
- Multishotcooldown reduced (8s > 6s)
- Bear Trap > Charged Trapadded 400% lightning aoe damage, reduced cooldown (12s > 10s)
- Strafeincreased damage (320% > 360%), reduced initial mana costs (12 > 6), increased parallel targets (5 > 6)
- Dodgeincreased duration (6s > 8s), increased active dodge chance (15% > 16%)
Magestaff (Skills)
- Fireboltincreased damage (180% > 220%)
- Lightning Strikeincreased damage (410% > 480%), decreased mana costs ( 25 > 24)
- Cold Rayreduced initial mana costs (5 > 4),
Traps
- Spears Grateadded movement
Source
