HomeGamesUpdatesPricingMethodology
Steam News30 March 20263mo ago

2nd Playtest on its way, save the date 10/04/2026

2nd Playtest is coming! Playtest is nearly here and I would like to share some info about it. Start Date: 10/04/2026 17:00 GMT+1 End Date: 17/04/2026 17:00 GMT+1 Who can join?

In this update9

Full notes

Full Torebia: Island Odyssey update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes7 additions5 changes1 removal
  • Server
  • Gameplay
  • Balance
  • UI and audio
  • Maps
changed2nd Playtest is coming!The playtest will be public and only 1 server will be available (EUW).
added2nd Playtest is coming!New features!
addedNew Archetype: BlacksmithThis new archetype combines combat and crafting passives, check it out!
addedRogue: CompletedThe rogue archetype have been fully implemented with tons of passives and new actives.
addedQuest SystemNew quest system has been implemented, tutorial and very few quests has been added
changedSoul Socketing SystemEach enemy can drop a soul with very little chance (is usually the best drop a mob can give)

Torebia: Island Odyssey changes

changedThe playtest will be public and only 1 server will be available (EUW).
addedNew features!
addedThis new archetype combines combat and crafting passives, check it out!
addedThe rogue archetype have been fully implemented with tons of passives and new actives.
addedNew quest system has been implemented, tutorial and very few quests has been added

2nd Playtest is coming!

Playtest is nearly here and I would like to share some info about it. Start Date: 10/04/2026 17:00 GMT+1

End Date: 17/04/2026 17:00 GMT+1

Who can join?: Everyone, just join the playtest directly from steam!

+info on discord: https://discord.com/invite/Ncmftxfp9V

  • The playtest will be public and only 1 server will be available (EUW).

  • The data from the previous playtest has been wiped so you will start over in this playtest! (this is totally expected at this development phase of the game)

New features!

New Archetype: Blacksmith

  • This new archetype combines combat and crafting passives, check it out!

Rogue: Completed

  • The rogue archetype have been fully implemented with tons of passives and new actives.

Quest System

  • New quest system has been implemented, tutorial and very few quests has been added

Soul Socketing System

  • Each enemy can drop a soul with very little chance (is usually the best drop a mob can give)

  • They are usable items and can be put inside gear.

  • Each card has its own type of gear to be used on (example, weapon, shield, chest, accessory,...)

  • When you use it, a list of valid gear will be prompted to choose from

  • After the soul is inserted in a gear, it is consumed and cannot be removed (for now at least :))

  • Souls give a huge variety of bonuses to the gear

  • You can check what souls a gear has by looking at the tooltip (last image)

Character creation

  • Multiple characters can now be created!

  • A simple player customization has been implemented

Storage

  • Implemented storage to share items across all your characters

Bestiary

  • Brand new feature has been implemented, you'll discover all the world monsters, their stats and their drops right in the game

Lowen Island

  • A new city has been implemented! this will be the players hub to trade and prepare for the next adventures!

Whispering Island

  • Our very first island has been completed, MANY maps has been implemented

Source

Steam News / 30 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.