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Steam News18 October 201213y ago

Torchlight II Product Update

Patch 1.14.5.5 Released October 18, 2012 GRAPHICS *Intel HD graphics cards should not show ghosting/smearing effects if shadows are enabled PERFORMANCE *LARGE performance optimization to buff/debuff bar displays when th

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Full Torchlight II update

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What changed

2 fixes1 addition3 changes0 removals
  • Gameplay
  • Performance
  • Balance
  • Server
  • Events
addedGRAPHICS *Intel HD graphics cards should not show ghosting/smearing effects if shadows are enabled
changedPERFORMANCE *LARGE performance optimization to buff/debuff bar displays when there are a large number of overlapping, nonexclusive effects (damage over time, and duration based effects or knockback )
fixedSKILLS *Shield Bash bonus damage now deals the stated amount(charged and uncharged) *Wolfpack will properly strike turrets *Bonuses due to proximity now always expire properly *Damage bonuses/reductions for Battle Rage properly expire *Fixed Critical Hit bonuses on some effects not properly incorporating bonuses to crit *Pet damage bonuses are applied to effects
fixedLEVELS *Three Sisters zone now has an appropriate level range for proper NG+ reward scaling *Various issues resolved in Luminous Arena in multiplayer *Level determinism fixed (Was broken with precacheing in previous patch - could result in triggerable elements and some structural elements re-randomizing on load, or in multiplayer)
changedITEMS *Set reward for Inquisitor set altered to a functional bonus *Fixes to the summon skull proc on equipment (prevents it from spawning exactly on a target) *Effects based on proximate monsters now work properly with socketables *DOTs were not properly attributing experience if the effect was applied from an item instead of a skill
changedMISC *Target Dummy is charm resistant *Fixed issue where rebinding Close All Menus could lock you in pause mode *Fix for shift-click casting a left-click spell and them selecting an item (would previously auto-attack) *Pet enhancing bonuses work more consistently for pets attached to OTHER pets

Patch 1.14.5.5 Released October 18, 2012

GRAPHICS *Intel HD graphics cards should not show ghosting/smearing effects if shadows are enabled

PERFORMANCE *LARGE performance optimization to buff/debuff bar displays when there are a large number of overlapping, nonexclusive effects (damage over time, and duration based effects or knockback )

SKILLS *Shield Bash bonus damage now deals the stated amount(charged and uncharged) *Wolfpack will properly strike turrets *Bonuses due to proximity now always expire properly *Damage bonuses/reductions for Battle Rage properly expire *Fixed Critical Hit bonuses on some effects not properly incorporating bonuses to crit *Pet damage bonuses are applied to effects

LEVELS *Three Sisters zone now has an appropriate level range for proper NG+ reward scaling *Various issues resolved in Luminous Arena in multiplayer *Level determinism fixed (Was broken with precacheing in previous patch - could result in triggerable elements and some structural elements re-randomizing on load, or in multiplayer)

ITEMS *Set reward for Inquisitor set altered to a functional bonus *Fixes to the summon skull proc on equipment (prevents it from spawning exactly on a target) *Effects based on proximate monsters now work properly with socketables *DOTs were not properly attributing experience if the effect was applied from an item instead of a skill

MISC *Target Dummy is charm resistant *Fixed issue where rebinding Close All Menus could lock you in pause mode *Fix for shift-click casting a left-click spell and them selecting an item (would previously auto-attack) *Pet enhancing bonuses work more consistently for pets attached to OTHER pets

Source

Steam News / 18 October 2012

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