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Steam News3 January 201313y ago

Jason's Top Ten Games Of 2012

You don't realize just how good a gaming year it's been until you look back at all of the games you actually played.

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changedZero Escape: Virtue's Last RewardMy personal game of the year , Virtue's Last Reward kept me up for many hours, many nights in a row. Though some—like Kotaku boss Stephen Totilo—have found the game's opaque puzzles and overwrought dialogue to be rather tedious, I enjoyed every moment of Aksys's chilling visual novel.
changedThe Last StoryA wonderfully well-written role-playing game with pleasant British voice acting and combat that taught me how to enjoy running around and smashing the A button, The Last Story (not to be confused with Hironobu Sakaguchi's other work, Final Fantasy ) is the year's best JRPG —if not the generation's.
changedDishonoredI've written a lot about how Dishonored is a stellar experience , but really, all that matters is the Blink spell. There are few abilities in a video game as satisfying, as empowering, as totally game-breaking as an ability that you can use to teleport anywhere at any time. The world and art direction are just dismally gorgeous icing on the delicious Blink cake.
changedPersona 4: GoldenLet me sum up my feelings toward Persona 4 with an anecdote. A few nights ago, I was fighting one of the game's final bosses. After a solid 45 minutes of battling, I had taken him down to something like 10% health. I was following the same patterns: buff, attack, heal, rinse, repeat. I was ready for it to be over.
changedPersona 4: GoldenIf I was playing any other game, I might have quit and moved onto something else at this point. Instead, I went and killed monsters for an hour to make my characters stronger. Persona 4 is the worst. (Also the best.)
changedMark of the NinjaForget the snappy controls and smart interface; the best part of Mark of the Ninja is that every stage feels like a puzzle with

Torchlight changes

changedMy personal game of the year , Virtue's Last Reward kept me up for many hours, many nights in a row. Though some—like Kotaku boss Stephen Totilo—have found the game's opaque puzzles and overwrought dialogue to be rather tedious, I enjoyed every moment of Aksys's chilling visual novel.
changedA wonderfully well-written role-playing game with pleasant British voice acting and combat that taught me how to enjoy running around and smashing the A button, The Last Story (not to be confused with Hironobu Sakaguchi's other work, Final Fantasy ) is the year's best JRPG —if not the generation's.
changedI've written a lot about how Dishonored is a stellar experience , but really, all that matters is the Blink spell. There are few abilities in a video game as satisfying, as empowering, as totally game-breaking as an ability that you can use to teleport anywhere at any time. The world and art direction are just dismally gorgeous icing on the delicious Blink cake.
changedLet me sum up my feelings toward Persona 4 with an anecdote. A few nights ago, I was fighting one of the game's final bosses. After a solid 45 minutes of battling, I had taken him down to something like 10% health. I was following the same patterns: buff, attack, heal, rinse, repeat. I was ready for it to be over.
changedIf I was playing any other game, I might have quit and moved onto something else at this point. Instead, I went and killed monsters for an hour to make my characters stronger. Persona 4 is the worst. (Also the best.)

You don't realize just how good a gaming year it's been until you look back at all of the games you actually played. From physics puzzlers to ninja simulators, 2012's library was full of interesting, creative, unique experiences.

I played a lot of games last year. A few were bad. Most were good. Some were great.

Those are the ones I'll remember

the games that stood out from the pack in memorable ways. So here are my ten favorite games of 2012.

Presented in no particular order

Zero Escape: Virtue's Last Reward

My personal game of the year , Virtue's Last Reward kept me up for many hours, many nights in a row. Though some—like Kotaku boss Stephen Totilo—have found the game's opaque puzzles and overwrought dialogue to be rather tedious, I enjoyed every moment of Aksys's chilling visual novel.

The Last Story

A wonderfully well-written role-playing game with pleasant British voice acting and combat that taught me how to enjoy running around and smashing the A button, The Last Story (not to be confused with Hironobu Sakaguchi's other work, Final Fantasy) is the year's best JRPG —if not the generation's.

Dishonored

I've written a lot about how Dishonored is a stellar experience , but really, all that matters is the Blink spell. There are few abilities in a video game as satisfying, as empowering, as totally game-breaking as an ability that you can use to teleport anywhere at any time. The world and art direction are just dismally gorgeous icing on the delicious Blink cake.

Persona 4: Golden

Let me sum up my feelings toward Persona 4 with an anecdote. A few nights ago, I was fighting one of the game's final bosses. After a solid 45 minutes of battling, I had taken him down to something like 10% health. I was following the same patterns: buff, attack, heal, rinse, repeat. I was ready for it to be over.

He uses one attack. Bam. My main character instantly dies. Game over. Time to start again.

If I was playing any other game, I might have quit and moved onto something else at this point. Instead, I went and killed monsters for an hour to make my characters stronger. Persona 4 is the worst. (Also the best.)

Theatrhythm: Final Fantasy

Rhythm games are fun, Final Fantasy music is fantastic, and there's something really special about a game that combines the two. Even when you're repeating the same songs ad infinitum, it's hard not to love the addictive, frenetic tapping of Theatrhythm. The name, on the other hand, is very easy not to love.

Quantum Conundrum

I enjoyed every minute of this first-person puzzler , wonky physics aside. I wish the ending had been more satisfying, but the journey was totally worth it.

Torchlight 2

Funny that the year's best Diablo game wasn't even called Diablo.

Mark of the Ninja

Forget the snappy controls and smart interface; the best part of Mark of the Ninja is that every stage feels like a puzzle with

Source

Steam News / 3 January 2013

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