Full notes
Full Tor Eternum update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Security
- Fixes
- Balance
- Events
Tor Eternum changes
Update 58.12
Acid zombies scaling with player count adjusted.
Fixed a rare crash using black hole
Fixed an exploit with Knight Juggernaut and Shield Focus
Enchanter’s study costs reduced, especially at higher levels.
Rogue parry increased by 10%
Rogue parry interaction with Toolkit unique fixed
Knight Javelin damage increased by 180%. Cooldown increased by 50%.
Knight Challenge energy cost reduced by 2.
Knight Dazzle cooldown reduced by 10 seconds.
Summoner gargoyle damage increased by 5%
Rogue Hit and Run changed to 25% move speed and 30% damage reduction
Rogue Blinding bomb now also gives the rogue 35% damage reduction for 4 seconds.
Rogue Conserve Energy now also gives the rogue 35% damage reduction for 4 seconds.
Rogue Find and Exploit Weakness damage increased by 5%
Rogue Blood Dance damage increased by 50%.
Working on a larger update to fix multiplayer connection issues that a small percentage of users are experiencing.
Source
Changelog.gg summarizes and formats this update. How we read updates.
