What changed
1 fix0 additions0 changes0 removals
fixedAfk flag should now properly reset if you leave your afk flagged game, or start/end a game. -Summoner missing paragon talent has been found. -Fixed a bug where summoner detonate was doing exponentially more damage if it crit multiple enemies. -Crushing slam radius reduced 15% -Summoner talent piercing spikes now pierces 4 additional enemies and reduces energy cost of gargoyles. -Harm Rune damage scaling per player increased significantly. -Fixed Prophecy dagger unique -Rogue Dangerpaw unique energy drain reduced 60%. This is a buff. -Fixed rogue stealth pocket sand supposed to cost no energy -Specific boss abilities were overbudget and causing the boss to spawn with less abilities than they were supposed to. This had greater impact at higher floor levels. -Being able to get multiple stacks of rogue talent Discover Weakness fixed.
Tor Eternum changes
fixedAfk flag should now properly reset if you leave your afk flagged game, or start/end a game. -Summoner missing paragon talent has been found. -Fixed a bug where summoner detonate was doing exponentially more damage if it crit multiple enemies. -Crushing slam radius reduced 15% -Summoner talent piercing spikes now pierces 4 additional enemies and reduces energy cost of gargoyles. -Harm Rune damage scaling per player increased significantly. -Fixed Prophecy dagger unique -Rogue Dangerpaw unique energy drain reduced 60%. This is a buff. -Fixed rogue stealth pocket sand supposed to cost no energy -Specific boss abilities were overbudget and causing the boss to spawn with less abilities than they were supposed to. This had greater impact at higher floor levels. -Being able to get multiple stacks of rogue talent Discover Weakness fixed.
Update 55 Couple of quick fixes
-Afk flag should now properly reset if you leave your afk flagged game, or start/end a game. -Summoner missing paragon talent has been found. -Fixed a bug where summoner detonate was doing exponentially more damage if it crit multiple enemies. -Crushing slam radius reduced 15% -Summoner talent piercing spikes now pierces 4 additional enemies and reduces energy cost of gargoyles. -Harm Rune damage scaling per player increased significantly. -Fixed Prophecy dagger unique -Rogue Dangerpaw unique energy drain reduced 60%. This is a buff. -Fixed rogue stealth pocket sand supposed to cost no energy -Specific boss abilities were overbudget and causing the boss to spawn with less abilities than they were supposed to. This had greater impact at higher floor levels. -Being able to get multiple stacks of rogue talent Discover Weakness fixed.