In this update6
Full notes
Full Topple Tactics update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Topplers, this patch is the huge bug fix patch that we promised! A ton of the long-standing bugs in the game have been fixed.
What changed
- Fixes
- Gameplay
- Maps
- Store
- UI and audio
Topple Tactics changes
Patch Notes:
Connection Fixes:
Once a game host leaves, players no longer get kicked back to the main menu. The game is automatically recreated with all of the remaining players with a new host that is randomly chosen by Steam. Tackling this problem and host migration is a massive task with the way the game was originally written, and this is our first step towards tackling this problem. Over time, the aim is to completely eliminate this problem. - The game now automatically detects if the lobby you are joining is a ghost lobby, and returns the player to the main menu.
Gameplay Fixes:
Fixed a bug which caused medals to sometimes not get awarded. - Fixed a bug that would sometimes trigger two deaths in your stats when you only died once. - Fixed the middle rooftop in flooded city from having weird collision and sometimes getting you stuck - Fixed fallen tree in flooded city. You can now jump off of it. - Fixed projectiles traveling through walls/terrain in all levels. - While in flop mode, using a bandana dash now turns off flop mode and lets the legs gain traction again.(developer note: we are looking into methods for little players to take control of the intentional chaos that flop mode and the game's physics engine create. Dashing won't save you with this change alone. You'll still be flying off in whatever direction you were launched, but now some situations that would be deadly, such as falling off of an edge or near landable ground, can be saved with a well placed dash... and maybe some double jumps.)
Huge Player Chooser Fixes:
The last piece of the Topple Island minigame will now also fall after the others, instead of staying up until the timer runs out. - The order of the falling pieces is now set by a new randomizer algorithm, which should ensure every possible order is equally likely to happen, instead of some patterns previously being more likely than others. - Fixed the Random Choosinator from soft-locking a lobby when the player it chose to be the big guy left the lobby before it revealed the winner.
Main Menu/UI Fixes:
Lobby buttons in the "join a Lobby" menu are now fixed. (The hoverable area of the "settings" button was offset from the visual button, causing misclicks to the wrong lobby) - Fixed the lobby info panel previously being visible when not hovering over a lobby settings button. - Formatted lobby info panel be easier to read at a glance - Fixed Title text overlapping description text for some skins in the customisation menu. - Added a clickable scroll bar to customisation menu. - If you own duplicates of the exact same skin, those duplicates are now condensed to one entry in the list, with a number indicating how many of that skin you own. - The [Esc] keyboard button now always brings you to the main menu when in a sub-menu. In the main menu, [Esc] toggles the settings menu. - The clickable back button has now been moved to the bottom left for every sub-menu screen except the daily reward cannon where it's still in the bottom center of the screen.
Daily Reward Cannon Fixes:
Countdown timer now works correctly. It no longer resets after every played match. - The Daily cannon can now be used multiple times in a row. (assuming you have multiple daily reward crates to unbox. Daily Reward Crates are the actual thing the game gives you at the end of a match, The daily reward cannon menu is just the place you unbox those crates) Previously you would have to close out of the entire game, or go into a match and back out to reset the menu. - Daily Reward Cannon menu page now shows how many daily reward crates you have in your inventory to unbox. - made the clickable button in the main menu only highlight when you have something to unbox.
Chat Fixes:
As huge player, Pressing spacebar while typing in chat will no longer accidentally sell a tower your mouse was hovering over. - As small player, initiating chat while holding a movement button will no longer lock you into moving in that direction while chatting. - Scroll wheel can now be clicked and dragged to scroll through the chat history (mouse scroll wheel still works) - Increased Punctuation filter to allow up to 6 punctuation marks in a row. (example: !?!?!?) - Increased Capitalization filter to allow up to 10 capital letters in a row. (example: IMPRESSIVE) - Fixed "wrecking balls" and "cannon balls" from being censored in chat
Source
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