Full notes
Full Top Down Racer update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everybody, This News is a bit longer but important things and headings are highlighted. Just jump to what is interesting for you. The focus will be on two things: First: Increased number of winners in the contest Second: Things to change and add to the final version of the game
What changed
- Gameplay
- Balance
- Fixes
- Maps
- UI and audio
Top Down Racer changes
Increased number of winners in the contest
You know about the contest to win the final version of the game? You may read about it here. First of all, the important thing: The number of winners increased to 12 and the chances are very good that we will have more than 12 winners.The reasons:
There was a little bug in the calculations of the game that led to an advantage in the racing times for a handful of people with specific hardware. It's just my fault that some had that advantage, it's not their fault and, of course, it's not the fault of all people who didn't have that advantage. Therefore the number of winners increased by the number of people who had the advantage of the bug. That's 7 by now plus the original 5 = 12. The bug is fixed and I apologize for the circumstances.
We are close to 17 winners because the rules of the contest says that for every 100 players who have at least 3 medals total we will have 5 winners. We are close to 200 people with 3 medals and if they are reached we will have 17 winners!:)
If you would like to help spread the word, here are links to the Steam page, Facebook and Twitter.
Things to change and add to the final version of the game
There was a lot of feedback and I added all suggestions to my own list and split it into three categories:
Sure: I will work on this things before the release of the final verison
- Not surethings I want to have in the game but not sure if I have enough resources (time, money, knowledge) to add them. They may be in the final version, added afterwards or won't be included.
Won't be included: what the final version will not be or have
Sure:
More obstacles
More and larger maps → those available at the moment are only appetizers
More vehicles
Tweaked car handling
Leveling system to unlock cars and maps
Different music and music while racing (with options to turn off sounds and music independent of each other)
Adding screenshot function
Improved feeling and behaviour of the AI cars
Not sure:
Integrate controller
Objects on the road to smash
Adding current highscore place/time for every single track to the track menu
Power ups → I'm not sure if this fits to the game but I have ideas for similar things that could be a good compromise
Online play → I have no idea if this is realizable with my possibilities but if there is time I will investigate on this
Offline multiplayer → same as above
Platinum medals → low priority because it's not really necessary
More AI (cars) → same as above
Customisation → I'm not sure if the game needs it and I'm not sure if it's realizable with my possibilities
Won't be included:
Pixel Art → I will tweak the current style but won't change to Pixel Art
Weapons → That's not what I want to have in the game
That's it ... or do you have other suggestions or any questions? Just let me know. :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
