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Steam News24 June 20206y ago

Patch 1.7 : Qui va là ? (+Season 5)

French localization, the ability to reveal cloaked enemies, and a ladder reset - these are the headliners of this patch.

Full notes

Full Tooth and Tail update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes4 additions15 changes0 removals
  • UI and audio
  • Events
  • Balance
  • Maps
  • Performance
  • Gameplay
addedFrench localization, the ability to reveal cloaked enemies, and a ladder reset - these are the headliners of this patch. We also threw some small balance tweaks in the mix, mainly to make poking and siege strategies stronger, and added a few minor fixes and features (Fog of War on the Minimap and first steps towards Custom Mission support).
changedSeason 5All ranked points have been reset to zero, again, season 5 has started! Eight players managed to get beyond 1000 points, this season: Congrats to Arilou, Gent, James, Imari, QQ, Melvinfro, Jakobi, and mocaccino!
changedMultiplayer Balance/Gameplay ChangesCommander: After standing still for a short time, any other team's cloaked units and structures in a 3x3 area around the commander will be forced to uncloak for 1s. (Rallying allowed, burrowing resets the timer.) Visualization as seen in the GIF is off by default, but can be turned on in other options.
changedMultiplayer Balance/Gameplay ChangesToad: Moves at the same speed on all kinds of terrain; still slowed down by Barbed Wire, Daze etc.
changedMultiplayer Balance/Gameplay ChangesPigeon: 4 tiles range (from 3).
changedMultiplayer Balance/Gameplay ChangesFerret: 6 DPS (from 5 DPS), 6 tiles vision range (from 5 tiles).

Tooth and Tail changes

addedFrench localization, the ability to reveal cloaked enemies, and a ladder reset - these are the headliners of this patch. We also threw some small balance tweaks in the mix, mainly to make poking and siege strategies stronger, and added a few minor fixes and features (Fog of War on the Minimap and first steps towards Custom Mission support).
changedAll ranked points have been reset to zero, again, season 5 has started! Eight players managed to get beyond 1000 points, this season: Congrats to Arilou, Gent, James, Imari, QQ, Melvinfro, Jakobi, and mocaccino!
changedCommander: After standing still for a short time, any other team's cloaked units and structures in a 3x3 area around the commander will be forced to uncloak for 1s. (Rallying allowed, burrowing resets the timer.) Visualization as seen in the GIF is off by default, but can be turned on in other options.
changedToad: Moves at the same speed on all kinds of terrain; still slowed down by Barbed Wire, Daze etc.
changedPigeon: 4 tiles range (from 3).

French localization, the ability to reveal cloaked enemies, and a ladder reset - these are the headliners of this patch. We also threw some small balance tweaks in the mix, mainly to make poking and siege strategies stronger, and added a few minor fixes and features (Fog of War on the Minimap and first steps towards Custom Mission support).

Season 5

All ranked points have been reset to zero, again, season 5 has started! Eight players managed to get beyond 1000 points, this season: Congrats to Arilou, Gent, James, Imari, QQ, Melvinfro, Jakobi, and mocaccino!

Multiplayer Balance/Gameplay Changes

  • Commander: After standing still for a short time, any other team's cloaked units and structures in a 3x3 area around the commander will be forced to uncloak for 1s. (Rallying allowed, burrowing resets the timer.) Visualization as seen in the GIF is off by default, but can be turned on in other options.

  • Toad: Moves at the same speed on all kinds of terrain; still slowed down by Barbed Wire, Daze etc.

  • Pigeon: 4 tiles range (from 3).

  • Ferret: 6 DPS (from 5 DPS), 6 tiles vision range (from 5 tiles).

  • Chameleon: 32 HP (from 34 HP).

  • Badger: Rev up in 5s (from 6s) and rev down in 3s (from 2s).

  • Wolf: Buffs units for 10s (from 12s).

  • Fox: 12 DPS (from 11 DPS), 25 HP (from 24 HP), 6 tiles vision range (from 5 tiles).

  • Barbed Wire: 16 HP (from 18 HP).

  • Landmine: Gets triggered at 1 tile distance, again (from 0 tiles = same tile), 16 damage against a single target (from 18), including 2 damage in a 3x3 area (unchanged).

  • Machinegun: 28 HP (from 24 HP).

  • Artillery: 6 tiles vision range (from 5 tiles).

  • Lower max. amount of water on Old Mother Township maps.

Localization

Thanks to The Gentleman, we can add another language to the game: French localization is now available!

Some players also notified me that the game partially handled keyboard inputs in a strange way: Despite using the correct localization in the menus, the game assumed a QWERTY layout as soon as you started playing. That issue is fixed, now. However, you might have to rebind your keys in case you are using an AZERTY layout (for example) with the original key mapping (WASD for movement).

Graphics Options

You can now make the Fog of War visible on your Minimap. It is disabled by default, but you can turn it on in the Graphics Options, where you'll see a checkbox "Fog of War on the Minimap".

Some systems have been heavily slowed down when certain lighting options (especially bloom) were active, allowing them to play only on low quality graphics. These lighting options will from now on only be active in high and ultra settings, so if they caused you any trouble, you can enjoy the lighting and shadows of the medium settings, instead of having to choose low quality.

Fixes

Fragile Wire on Custom Maps: Barbed Wire placed next to decor assigned to a different faction* took way too much damage when touched. Only happened on custom maps, should be fixed, now. *) Faction-aligned decor is mostly useless, anyway, will no longer occur on new custom maps.

Some (rare) crashes should be fixed, too - just keep telling me if something bad happens!

Modding Features

A couple of new possibilities for modding have been added:

  • units can be spawned from bullets (yes, the Toad

Source

Steam News / 24 June 2020

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