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Steam News23 November 20196y ago

Testing and Raiding

The 21 Rooms Bizarre Adventure in the "Pyramid of Doom" is coming to and end, and a new patch is coming up - you can now test some of its features on the public test branch.

Full notes

Full Tooth and Tail update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions5 changes1 removal
  • Gameplay
  • Events
  • Compatibility
  • Balance
  • Maps
  • Performance
addedThe 21 Rooms Bizarre Adventure in the "Pyramid of Doom" is coming to and end, and a new patch is coming up - you can now test some of its features on the public test branch.
changedNews from the Pyramid of DoomThe event, however, won't end with Sunday's stream! - The survivors who raided the most gold will fight the final battles live one week later, on Saturday, Nov 30 ːdeniedː two weeks later, on Sunday, Dec 8, at: 10pm EST / 3pm GMT / 4pm CET. ːapprovedː
addedPublic TestA test version for the next patch is now available on the public beta branch. You can activate it by right-clicking the game in your Steam Library > Properties > Betas (tab) > and selecting "_public_beta" from the drop-down list.
changedPublic TestIn the beta version, the Story Mode's difficulty can be changed on the mission briefing screen (same button as map type selection, usually X, then "Select Difficulty"). For now, achievements & leaderboard entries are deactivated for any setting except standard difficulty (in the middle, 100%).
changedPublic TestBalance changes: Toad, Pigeon, Mole nerf; minor Skunk and Snake (daze) nerf; Boar buff and minor Badger buff; cheap & weak Barbed Wire and kind of a Landmine nerf; general Daze nerf (stacking --> starts low, maxes like before).
changedPublic TestMultiplayer map gen improvements: better fairness calculation; preventing spawns too close to the enemy in 2v2; preventing Cabins too close to spawn Gristmills; farms spawn in random positions, to make early game scouting and attacks more interesting, again.

Tooth and Tail changes

addedThe 21 Rooms Bizarre Adventure in the "Pyramid of Doom" is coming to and end, and a new patch is coming up - you can now test some of its features on the public test branch.
changedThe event, however, won't end with Sunday's stream! - The survivors who raided the most gold will fight the final battles live one week later, on Saturday, Nov 30 ːdeniedː two weeks later, on Sunday, Dec 8, at: 10pm EST / 3pm GMT / 4pm CET. ːapprovedː
addedA test version for the next patch is now available on the public beta branch. You can activate it by right-clicking the game in your Steam Library > Properties > Betas (tab) > and selecting "_public_beta" from the drop-down list.
changedIn the beta version, the Story Mode's difficulty can be changed on the mission briefing screen (same button as map type selection, usually X, then "Select Difficulty"). For now, achievements & leaderboard entries are deactivated for any setting except standard difficulty (in the middle, 100%).
changedBalance changes: Toad, Pigeon, Mole nerf; minor Skunk and Snake (daze) nerf; Boar buff and minor Badger buff; cheap & weak Barbed Wire and kind of a Landmine nerf; general Daze nerf (stacking --> starts low, maxes like before).

The 21 Rooms Bizarre Adventure in the "Pyramid of Doom" is coming to and end, and a new patch is coming up - you can now test some of its features on the public test branch.

News from the Pyramid of Doom

The Raiders already played their six turns inside the Pyramid, looted as much as they could or got killed in the attempt. Turns 5 and 6 will be streamed tomorrow: Sunday, Nov 24, 12pm EST (= 5pm GMT / 6pm CET), on: https://www.twitch.tv/wittypun7

You can find a detailed recap of everything that happened in the Pyramid before (Turns 1-4) in this presentation (link), and here is a snapshot of the Pyramid at the beginning of turn 5:

The event, however, won't end with Sunday's stream! - The survivors who raided the most gold will fight the final battles live one week later, on Saturday, Nov 30 ːdeniedː two weeks later, on Sunday, Dec 8, at: 10pm EST / 3pm GMT / 4pm CET. ːapprovedː

Public Test

Story Mode Difficulty Slider and more...

A test version for the next patch is now available on the public beta branch. You can activate it by right-clicking the game in your Steam Library > Properties > Betas (tab) > and selecting "_public_beta" from the drop-down list.

While playing on the public test branch, you will only find multiplayer lobbies/matches with other players on the test branch!

In the beta version, the Story Mode's difficulty can be changed on the mission briefing screen (same button as map type selection, usually X, then "Select Difficulty"). For now, achievements & leaderboard entries are deactivated for any setting except standard difficulty (in the middle, 100%).

Be aware this has not yet been thoroughly tested, so the difficulty curve might feel off and there might even be some bugs left! I'd appreciate any feedback, especially on the lower difficulty settings, because those are hard for me to judge. The lowest setting (20%) is meant to allow everyone a comfortable playthrough, whereas the highest setting (180%) should make even the Longcoat's campaign tough for veterans.

Other changes already available on the _public_test branch are:

  • Balance changes: Toad, Pigeon, Mole nerf; minor Skunk and Snake (daze) nerf; Boar buff and minor Badger buff; cheap & weak Barbed Wire and kind of a Landmine nerf; general Daze nerf (stacking --> starts low, maxes like before).

  • Multiplayer map gen improvements: better fairness calculation; preventing spawns too close to the enemy in 2v2; preventing Cabins too close to spawn Gristmills; farms spawn in random positions, to make early game scouting and attacks more interesting, again.

  • Some convenience improvements in menuesOptions can be changed while in a lobby; crashes in/before the first campaign mission should no longer happen if the Cinematic is disabled.

The actual patch will probably also come with a ladder reset and Steam Workshop Mod support. I'm still working on the latter feature - it's mostly done, but not quite ready, yet.

Source

Steam News / 23 November 2019

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