Full notes
Full Tomo Jam update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Fixes
- Events
- Gameplay
Tomo Jam changes
Online Jam Sessions, Solid as a Rock!
I spent a lot of time rebuilding a big chunk of the online net-code for reliability. The result: fewer hiccups, cleaner recovery, and way less getting stuck.
Big reduction in desyncs and stuck notes for remote players.
When something does go wrong on the network, you now get a clear message and smoother recovery instead of a silent hang.
Fixed the host being able to confirm a song while a client was still syncing (a classic desync trigger).
Fixed an issue where an online song sometimes wouldn't start even though everyone makes it into the song.
Squashed spurious connection errors that could interrupt a session for no good reason.
Difficulty Panel Upgrades
Picking your challenge just got a lot more informative.
The difficulty picker now shows each difficulty's Heat rating and note count at a glance.
Note counts now also reflect your gameplay assists and difficulty, so the number you see is the number you'll actually play.
Tweaked difficulty animations to pop a bit more.
Fixes and Changes
Fixed notes occasionally getting stuck - on trills, right before a song starts, or at an improv barrier.
Fixed bundled songs sometimes showing up twice in the list.
As always, keep jammin~
Frank, Restless Games
Source
Changelog.gg summarizes and formats this update. How we read updates.
