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Steam News13 July 20261mo ago

v0.315 Online Jam Sessions net-code overhaul

Online Jam Sessions, Solid as a Rock! I spent a lot of time rebuilding a big chunk of the online net-code for reliability. The result: fewer hiccups, cleaner recovery, and way less getting stuck.

Full notes

Full Tomo Jam update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes0 additions4 changes0 removals
  • Server
  • Fixes
  • Events
  • Gameplay
changedOnline Jam Sessions, Solid as a Rock!When something does go wrong on the network, you now get a clear message and smoother recovery instead of a silent hang.
fixedOnline Jam Sessions, Solid as a Rock!Fixed the host being able to confirm a song while a client was still syncing (a classic desync trigger).
fixedOnline Jam Sessions, Solid as a Rock!Fixed an issue where an online song sometimes wouldn't start even though everyone makes it into the song.
changedDifficulty Panel UpgradesPicking your challenge just got a lot more informative.
changedDifficulty Panel UpgradesNote counts now also reflect your gameplay assists and difficulty , so the number you see is the number you'll actually play.
changedDifficulty Panel UpgradesTweaked difficulty animations to pop a bit more.

Tomo Jam changes

changedWhen something does go wrong on the network, you now get a clear message and smoother recovery instead of a silent hang.
fixedFixed the host being able to confirm a song while a client was still syncing (a classic desync trigger).
fixedFixed an issue where an online song sometimes wouldn't start even though everyone makes it into the song.
changedPicking your challenge just got a lot more informative.
changedNote counts now also reflect your gameplay assists and difficulty , so the number you see is the number you'll actually play.

Online Jam Sessions, Solid as a Rock!

I spent a lot of time rebuilding a big chunk of the online net-code for reliability. The result: fewer hiccups, cleaner recovery, and way less getting stuck.

  • Big reduction in desyncs and stuck notes for remote players.

  • When something does go wrong on the network, you now get a clear message and smoother recovery instead of a silent hang.

  • Fixed the host being able to confirm a song while a client was still syncing (a classic desync trigger).

  • Fixed an issue where an online song sometimes wouldn't start even though everyone makes it into the song.

  • Squashed spurious connection errors that could interrupt a session for no good reason.

Difficulty Panel Upgrades

Picking your challenge just got a lot more informative.

  • The difficulty picker now shows each difficulty's Heat rating and note count at a glance.

  • Note counts now also reflect your gameplay assists and difficulty, so the number you see is the number you'll actually play.

  • Tweaked difficulty animations to pop a bit more.

Fixes and Changes

  • Fixed notes occasionally getting stuck - on trills, right before a song starts, or at an improv barrier.

  • Fixed bundled songs sometimes showing up twice in the list.

As always, keep jammin~

Frank, Restless Games

Source

Steam News / 13 July 2026

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