HomeGamesUpdatesPricingMethodology
Steam News1 October 20241y ago

Last week demo updates

After getting hands on a Steam Deck found a major issue, I've found decals didn't work due to OpenGL was used and don't have compatibility with the kind of decal rendering the game is actually using.

Full notes

Full Tomb Stalkers update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions3 changes0 removals
  • Compatibility
  • Balance
changedAfter getting hands on a Steam Deck found a major issue, I've found decals didn't work due to OpenGL was used and don't have compatibility with the kind of decal rendering the game is actually using. Which means Linux/Steam OS now is using Vulcan. And I glad to communicate that the game is running at a steady 60 FPS (with the highest presets) on Steam Deck.
changedSo now, damage to the tombs appear when you walk around them: the more cracks appearing, the nearer to be opened they are (as depicted in the image below). This way, users always will be aware visually if a tomb is near to be opened buy the amount of cracks on top of them.
changedSoon Beta 1.7 will be available to be accessed by press and content creators interested.

Tomb Stalkers changes

changedAfter getting hands on a Steam Deck found a major issue, I've found decals didn't work due to OpenGL was used and don't have compatibility with the kind of decal rendering the game is actually using. Which means Linux/Steam OS now is using Vulcan. And I glad to communicate that the game is running at a steady 60 FPS (with the highest presets) on Steam Deck.
changedSo now, damage to the tombs appear when you walk around them: the more cracks appearing, the nearer to be opened they are (as depicted in the image below). This way, users always will be aware visually if a tomb is near to be opened buy the amount of cracks on top of them.
changedSoon Beta 1.7 will be available to be accessed by press and content creators interested.

After getting hands on a Steam Deck found a major issue, I've found decals didn't work due to OpenGL was used and don't have compatibility with the kind of decal rendering the game is actually using. Which means Linux/Steam OS now is using Vulcan. And I glad to communicate that the game is running at a steady 60 FPS (with the highest presets) on Steam Deck.

Other matter at hand was I forgot to implement a way to make the user be aware the Tombs are near to be opened. I thought leaving the footsteps could be enough, but unlike it's predecessor (Oh Mummy!) the footsteps in Tomb Stalkers are more a guide than a way to know if the tomb is to near open.

So now, damage to the tombs appear when you walk around them: the more cracks appearing, the nearer to be opened they are (as depicted in the image below). This way, users always will be aware visually if a tomb is near to be opened buy the amount of cracks on top of them.

Soon Beta 1.7 will be available to be accessed by press and content creators interested.

Kind Regards, Gara Rosales González Itchy Games

Source

Steam News / 1 October 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.