In this update3
Full notes
Full Tomb of Tyrants update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Performance
- Events
- Balance
Tomb of Tyrants changes
As with the last, this update makes a small change to the build tree to increase consistency by moving the Tartarean Taskmasters from sharing the Overlook to their own floor: the Pitiless Pits. This floor is similarly positioned in the tree (Lode + Portal), and some prophecies that previously relied upon the Overlook (the Pitchfork, for instance) now require the Pits instead. If you previously had the Overlook unlocked, the Pits should automatically unlock to avoid conflicts. I have also removed all floor restrictions from non-starters. This means that the only floor "decisions" that you have to make are the five starter floors that you select. There were only a few other floors that had these restrictions, and they could feel like they were blocking off content, especially if they were fortified and routinely carried over to the next round. There are some new audio cues for minion death, several fixes for reported bugs, and some small usability improvements. Thank you for all of your reports and suggestions over the last couple of weeks, as well as your patience with some of these fixes. Please keep them coming! :totfedora:
Changelog
Additions:
Pitiless Pits (Lode + Portal)--new home for the Taskmaster
Audio cues for doomed minions, as well as their countdown timer
Changes:
Floor restrictions removed from all non-starters
Overlook has some new art
Final battle lighting has been increased
Optimized some lighting code to improve performance
Renamed Greater Grasp to Grasping Gauntlet (I was previously reserving "gauntlet" for later use, but I no longer think I'll need it, and it's more descriptive here)
Baths prophecy now only requires a 5x multiplier instead of 6x
When moved, floors make a similar sound to the elevator clacking
A little more ability info in character tooltips when dropping them on a slot
Taskmaster and Butcher have new heads and more color options
Lightened backgrounds slightly during combat
Fixes:
The Tyrant was not always participating in Sanctum fights (he will try to join the last-most unassigned slot, or kick out the last slot, if all slots are assigned)--this was causing a lot of "fire marshal" endings due to Sanctum capacity being reached
Previously discovered but incomplete prophecies were disappearing when closing the game, making it difficult to find them again in your next session
Ritual now explode more consistently when completed
Sometimes, only one hero would join a battle immediately, while their friends waited an extra round
Some ability damages were misreported when dragging characters over a slot (these tooltips also still do not take potential passives into account)
Projectile speeds should now be more consistent for different distances
Source
Changelog.gg summarizes and formats this update. How we read updates.
