In this update4
Full notes
Full Tollway Tycoon update
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What changed
- Balance
- Security
- Gameplay
- Events
- UI and audio
- Fixes
Tollway Tycoon changes
Introducing a few Quality of Life updates, some balance and other various changes.
[Gameplay]
Mechanics and Security guards can now be queue'd up for successive multiple jobs.
Mechanics and Security now gain speed and reliability from completing jobs.
Speed advisory signs now only increases by 1 every hour.
HQ daily updates will now cover the next 3 events (Today, Tonight, Tomorrow) to avoid surprising the player.
Set the potato truck speed to be more consistent between attendances.
Shifted the contract for 450 cars over 12 hours to 400 cars.
Restricted ghosts and bombs to the main "play-area"
Balanced multiple mini tollbooth events
[UI]
Maintenance and Security workers display an alternate hire tutorial message from toll workers.
Minor changes to contract wording
Income for Billboards, Kiosks and Speed Camera's is shown over the hover tooltip.
Instead of "No security / No Maintenance" - Workers now have more descriptive states "Busy, returning to HQ, Off-shift"
Bottom right bar (Upgrades/Stats etc) can now be shifted to the bottom middle via the Display Interface option.
HQ payments now have a notification to state it has been paid.
Added a hover for the speed/reliability to state workers increase stats by completing shifts and jobs.
HQ watching now has a debuff timer showing the event end.
Additional icons for kiosks, billboards, speed camera's and the HQ watching event.
Improved HQ daily output telegram content.
[Bug Fixes]
Protection against absent tollworkers from attending shifts.
UFO tractor beams will draw correctly again.
Fixed the ! notification on the golden potato.
Billboard/Kiosk payment window sizing corrected.
Corrected a double-popup on tollbooth-wait mini-events
[Other]
Adjusted bench and vending machine placement for the kiosk.
Enhanced analytics on the speed camera, billboard and kiosk.
Keep the cars moving!
Tim
Source
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