In this update3
Full notes
Full Tollway Tycoon update
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What changed
- UI and audio
- Security
- Balance
- Gameplay
Tollway Tycoon changes
Today I'm launching the new version of the UI - it is not complete across all menu's and screens.
To enable the new UI - hit the console button (~) and type in UI2, you can swap back to UI1 at any time.
This is a preview for all early access players and collect any feedback. The tutorial is not yet aligned to it.
The menu's will be updated over the next few days/updates. After this it will be migrated to the primary UI.
[Gameplay]
The Tollworker union has deemed if an booth worker completes two hours of a shift, they will be unavailable for their next shift - preventing worker exploits.
Tollworkers now gain experience at the end of their shift based on the duration they spent in the booth.
Base safety generation bumped from +1 every 30 seconds to every 40 seconds. Drivers have been too safe.
Slight change to make the weighting for happiness more dependent on safety and less dependent on road quality. Safer roads will see happier drivers.
[Bug Fixes]
HQ daily directives refresh at 7am once again as intended.
Music player will no longer get lost on window resizing.
Implemented protection against workers falling through the world and never reaching their jobs
Maintenance workers on patrol should now stick to a single ghost target to dismiss
Added fall-through the world protection for enemy mobs (zombies, bigfoot, protestors etc)
Booths can no longer trigger an "absent booth" if it was unstaffed for only the very end of the shift.
[UI]
Added a new experimental UI - this can be viewed by typing UI2 into the console. Swap back to default by typing UI1.
Worker Briefing Operational Control will now show +1 Happiness over the booth when it comes into effect.
For the next patch, outside of bugs, balance and UI - I'll be looking to start to add more content.
More easter eggs to come. Have you found any yet?
Source
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