Full notes
Full Tokyo Stories update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello from the dev team! From now on, we are going to occasionally share some behind-the-scenes updates of the development process!
What changed
- Events
- Maps
Tokyo Stories changes
We’ll be posting exclusive content that won’t be shared on social media platforms.
[PixelArt+3D] This is a breakdown video of the pixel art expression, which is the biggest challenge in the visual aspect of our work.
First, we create a rough impression by setting the lighting on the polygonal background model. Next, we burn the shadows of non-moving parts into a light map and apply a texture to the 3D model. Then, we enhance the shader lighting and apply a distortion effect to the light-dark boundary. After that, we pixelate the entire image and apply colour reduction using the colour palette. Last, we adjust the colours of the entire screen and apply a final brush to complete the process. (In reality, there are various minor adjustments made.)
Here is a scene from the game that was created using this process:
We'll be sharing more in the future, so make sure to stick around!
Source
Changelog.gg summarizes and formats this update. How we read updates.
