It has been more than two months since the major update (v0.01) in January 2025. Development is already underway for future updates. We hope to address visual improvements as a priority in several future updates.
Full notes
Full TOKYO DRIVE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions5 changes0 removals
Gameplay
changedWe hope to address visual improvements as a priority in several future updates. In the meantime, there will be more steady efforts such as visual adjustments, etc. This year, there may not be many announcements of additional features and other updates.
changed[Improvements to the size and angle of buildings (to bring them closer to the real world)] (currently under development, release targeted for 2025)
changedIn this game, buildings (with textures) are automatically placed in the game (different from reality) based on the location information of real buildings. We are planning to improve the size and angle of the buildings to be placed in this process so that they are placed closer to reality. (Please refer to the image below)
changed[display of unique buildings] (currently under development, release targeted for 2025-2026)
changedIn addition to the above, we are also considering making non-building visual improvements between 2025-2026. (e.g., roads, street perimeters, etc.)
TOKYO DRIVE changes
changedWe hope to address visual improvements as a priority in several future updates. In the meantime, there will be more steady efforts such as visual adjustments, etc. This year, there may not be many announcements of additional features and other updates.
changed[Improvements to the size and angle of buildings (to bring them closer to the real world)] (currently under development, release targeted for 2025)
changedIn this game, buildings (with textures) are automatically placed in the game (different from reality) based on the location information of real buildings. We are planning to improve the size and angle of the buildings to be placed in this process so that they are placed closer to reality. (Please refer to the image below)
changed[display of unique buildings] (currently under development, release targeted for 2025-2026)
changedIn addition to the above, we are also considering making non-building visual improvements between 2025-2026. (e.g., roads, street perimeters, etc.)
It has been more than two months since the major update (v0.01) in January 2025. Development is already underway for future updates.
We hope to address visual improvements as a priority in several future updates. In the meantime, there will be more steady efforts such as visual adjustments, etc. This year, there may not be many announcements of additional features and other updates.
However, the development itself is continuing. We would like to announce that the development is continuing and our current efforts.
[Improvements to the size and angle of buildings (to bring them closer to the real world)] (currently under development, release targeted for 2025)
In this game, buildings (with textures) are automatically placed in the game (different from reality) based on the location information of real buildings. We are planning to improve the size and angle of the buildings to be placed in this process so that they are placed closer to reality. (Please refer to the image below)
(v0.01)
[display of unique buildings] (currently under development, release targeted for 2025-2026)
Display a unique and special building at a particular location. We believe this will help motivate people to visit a particular location.
In addition to the above, we are also considering making non-building visual improvements between 2025-2026. (e.g., roads, street perimeters, etc.)