Full notes
Full Tokyo 42 update
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Repeated intro
Hey players, we’re back with another little patch. This one is a mix of fixes and features, which is why it’s been little bit of a longer time coming. Fixes:
What changed
- Maps
- Server
- Gameplay
Achievements. For many users the completionist achievement was bugged and their game percentage was never reaching 100%. This has now been fixed and will be verified when a player enters the single player open world and waitd for the game to load. Pressing ‘GO’ at this stage will trigger any achievements they are still warranted.
‘Use’ key and ‘Map’ key binding. Previous the player was unable to map these keys to their own chosen keys. This is now possible.
Player skins in Multiplayer. Player is now able to correctly display any skins (Cat, coat or weapon) they may have earned in Singleplayer during a Multiplayer match.
Features:
Text size increase. The text in the game has been generally enlarged to provide better visibility. This was especially an issue with players playing on a big screen from a distance.
Multiplayer lobby chat. Players can now communicate via a chat window in the bottom right of the lobby screen. There are some known issues with the Input field losing focus when a mouse has been moved during edit. We are still looking at ironing this issue out, but wanted to get the chat out as soon as possible.
Okidokes, that’s it for now. As always, thank you to everyone who has provided us with feedback and please continue to do so here on the discussions page or at Tokyo42.com through our support form. Best, SMAC
Source
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