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Steam News2 June 20179y ago

Patch v1.0.2

Hello there, We’re back with a patch! This is likely to be the last one for a day or two, but we are definitely working through the feedback we’ve received so far.

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Hello there, We’re back with a patch! This is likely to be the last one for a day or two, but we are definitely working through the feedback we’ve received so far. On that note, thank you to everyone who is giving us their feedback and for submitting their reports of issues they’ve found in the game. Today’s main work was put towards getting the multiplayer issues sorted, and I believe we have nailed the major one that was affecting players trying to connect to each other's games. Improvements:

What changed

0 fixes0 additions3 changes0 removals
  • Gameplay
  • Server
  • UI and audio
changedHello there, We’re back with a patch! This is likely to be the last one for a day or two, but we are definitely working through the feedback we’ve received so far. On that note, thank you to everyone who is giving us their feedback and for submitting their reports of issues they’ve found in the game. Today’s main work was put towards getting the multiplayer issues sorted, and I believe we have nailed the major one that was affecting players trying to connect to each other's games. Improvements:
changedRegion selection - Multiplayer is now qualified by a choice the region you wish to play through. These are: EU(Europe), US(Americas), and AP(Asia Pacific). I recommend choosing the region that best suits your location as the latency through the relay servers we are using can end up being quite bad if you are too far away from the region you are trying to connect to (This may in fact cause a timeout trying to join those games).
changedButton sequences that were previously completed in a previous play session would appear uncompleted on the map when loading into the open world until they were looked at, meaning that button-hunters would sometimes think there was a button to pressed, only to become bamboozled at the lack of any actual button to press upon. This no longer happens.
  • Region selection - Multiplayer is now qualified by a choice the region you wish to play through. These are: EU(Europe), US(Americas), and AP(Asia Pacific). I recommend choosing the region that best suits your location as the latency through the relay servers we are using can end up being quite bad if you are too far away from the region you are trying to connect to (This may in fact cause a timeout trying to join those games).

Bug Fixes:

  • Particular models of Xbox 360 Wireless Controllers were not properly supported before. We are hoping that the fix applied here will sort out some of the issues that some players have been having - please let us know if any issues persist following this patch

  • Button sequences that were previously completed in a previous play session would appear uncompleted on the map when loading into the open world until they were looked at, meaning that button-hunters would sometimes think there was a button to pressed, only to become bamboozled at the lack of any actual button to press upon. This no longer happens.

Thanks! SMAC

Source

Steam News / 2 June 2017

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