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Steam News16 October 20232y ago

Toing's Pops Update 2

With Toing's Pops 2 (was originally a DLC but ended up being too big) in full development, I thought I should improve the first game as well.

Full notes

Full Toing's Pops update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions1 change0 removals
  • Gameplay
changedPeople have said they're confused while playing, and don't know what to do. I worked on this part a lot, and decided that instead of having this whole tutorial screen that you have to read it should be in the actual world. You will now know from the environment that putting on the glasses reveals hidden stuff, but also makes Toing invisible. I'm also working on an objective system to give you hints on what to do next. I don't want it to hold your hand, but rather to give an idea of what to do.
addedAs for the models, I replaced all of those mesh bins with the candy in them (those were the first model I ever made for the game besides the actual building), and replaced them with something much less terrible. I also made a new model for Bink. He now looks like he has personality and emotion.
addedI don't think there's much to specify on about the new lighting, the game looks good. It also performs good. Yeah.

Toing's Pops changes

changedPeople have said they're confused while playing, and don't know what to do. I worked on this part a lot, and decided that instead of having this whole tutorial screen that you have to read it should be in the actual world. You will now know from the environment that putting on the glasses reveals hidden stuff, but also makes Toing invisible. I'm also working on an objective system to give you hints on what to do next. I don't want it to hold your hand, but rather to give an idea of what to do.
addedAs for the models, I replaced all of those mesh bins with the candy in them (those were the first model I ever made for the game besides the actual building), and replaced them with something much less terrible. I also made a new model for Bink. He now looks like he has personality and emotion.
addedI don't think there's much to specify on about the new lighting, the game looks good. It also performs good. Yeah.

With Toing's Pops 2 (was originally a DLC but ended up being too big) in full development, I thought I should improve the first game as well. There are a lot of things that people have given feedback on that I worked on in this update, and also some things that I personally felt the game needed. This is stuff like models, and one of the songs from the ost. I also redid a lot of the lighting so the game looks, and performs better.

People have said they're confused while playing, and don't know what to do. I worked on this part a lot, and decided that instead of having this whole tutorial screen that you have to read it should be in the actual world. You will now know from the environment that putting on the glasses reveals hidden stuff, but also makes Toing invisible. I'm also working on an objective system to give you hints on what to do next. I don't want it to hold your hand, but rather to give an idea of what to do.

As for the models, I replaced all of those mesh bins with the candy in them (those were the first model I ever made for the game besides the actual building), and replaced them with something much less terrible. I also made a new model for Bink. He now looks like he has personality and emotion.

I don't think there's much to specify on about the new lighting, the game looks good. It also performs good. Yeah.

The trailer is linked to this, so give it a watch if you want and give me any feedback if you have any!

It releases October 31st (don't quote me on that)

Oh yeah, also it now says that the game is developed and published by foamy999. RIP Dishsoap Studios 2023-2023. I should probably replace the text in game.

Source

Steam News / 16 October 2023

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