What changed
0 fixes0 additions3 changes1 removal
changedIt's been one full week since Toing's Pops released. The current rating on Steam is mostly positive, and I could not thank you all enough. I want to make this more of a weekly thing maybe, just giving updates about Toing's Pops and the development of future content in the series and current game. So to start this off, let's discuss the game's stability and some of the loading issues.
changedSince the release of the game, there's been 4 hotfixes. I'm really happy with the fact that I've been able to fix all of the problems within this week, but I'm not happy about the fact that I let the game release with as many bugs as it did. I understand now why games have bugs because there are so many factors to consider. I'm certainly trying though, remember that this is the first game I have ever made and released. I'm glad to see people are enjoying the game despite the bugs this week. I have also received a lot of feedback about the gameplay, and how it can be very confusing, so I added in a tutorial when you first put on your glasses that tells you how to use them. A lot of the feedback I got was about how people didn't know where to go after you activated the monitor, so I added symbols to follow as well as text that tells you to follow them. I don't want the game to be confusing, but I also don't want it to hold your hand. I'll continue to listen to feedback, and will continue to make changes to improve the experience of the game.
removedNext I want to talk about an issue that I've heard a lot about: falling through the map. I've encountered this bug a lot during development, but never quite understood how to fix it. The issue is that the player loads before the world does, as does Toing and Bink. I've tried to mitigate this with a loading screen plugin, removing the ability to skip the first and second cutscenes, but I'm still hearing people say that they are falling through the world. I'm still learning, and I originally thought this was only an in-engine problem, but it's now apparent it's a large problem no matter if it's in engine or packaged. I have a few more solutions to try, I'll give updates on this as it goes!
changedI'm extremely excited for everything to come, thank you all. I'll keep y'all updated on the upcoming changes and fixes, as well as the DLC.
Toing's Pops changes
changedIt's been one full week since Toing's Pops released. The current rating on Steam is mostly positive, and I could not thank you all enough. I want to make this more of a weekly thing maybe, just giving updates about Toing's Pops and the development of future content in the series and current game. So to start this off, let's discuss the game's stability and some of the loading issues.
changedSince the release of the game, there's been 4 hotfixes. I'm really happy with the fact that I've been able to fix all of the problems within this week, but I'm not happy about the fact that I let the game release with as many bugs as it did. I understand now why games have bugs because there are so many factors to consider. I'm certainly trying though, remember that this is the first game I have ever made and released. I'm glad to see people are enjoying the game despite the bugs this week. I have also received a lot of feedback about the gameplay, and how it can be very confusing, so I added in a tutorial when you first put on your glasses that tells you how to use them. A lot of the feedback I got was about how people didn't know where to go after you activated the monitor, so I added symbols to follow as well as text that tells you to follow them. I don't want the game to be confusing, but I also don't want it to hold your hand. I'll continue to listen to feedback, and will continue to make changes to improve the experience of the game.
removedNext I want to talk about an issue that I've heard a lot about: falling through the map. I've encountered this bug a lot during development, but never quite understood how to fix it. The issue is that the player loads before the world does, as does Toing and Bink. I've tried to mitigate this with a loading screen plugin, removing the ability to skip the first and second cutscenes, but I'm still hearing people say that they are falling through the world. I'm still learning, and I originally thought this was only an in-engine problem, but it's now apparent it's a large problem no matter if it's in engine or packaged. I have a few more solutions to try, I'll give updates on this as it goes!
changedI'm extremely excited for everything to come, thank you all. I'll keep y'all updated on the upcoming changes and fixes, as well as the DLC.
It's been one full week since Toing's Pops released. The current rating on Steam is mostly positive, and I could not thank you all enough. I want to make this more of a weekly thing maybe, just giving updates about Toing's Pops and the development of future content in the series and current game. So to start this off, let's discuss the game's stability and some of the loading issues.
Since the release of the game, there's been 4 hotfixes. I'm really happy with the fact that I've been able to fix all of the problems within this week, but I'm not happy about the fact that I let the game release with as many bugs as it did. I understand now why games have bugs because there are so many factors to consider. I'm certainly trying though, remember that this is the first game I have ever made and released. I'm glad to see people are enjoying the game despite the bugs this week. I have also received a lot of feedback about the gameplay, and how it can be very confusing, so I added in a tutorial when you first put on your glasses that tells you how to use them. A lot of the feedback I got was about how people didn't know where to go after you activated the monitor, so I added symbols to follow as well as text that tells you to follow them. I don't want the game to be confusing, but I also don't want it to hold your hand. I'll continue to listen to feedback, and will continue to make changes to improve the experience of the game.
Next I want to talk about an issue that I've heard a lot about: falling through the map. I've encountered this bug a lot during development, but never quite understood how to fix it. The issue is that the player loads before the world does, as does Toing and Bink. I've tried to mitigate this with a loading screen plugin, removing the ability to skip the first and second cutscenes, but I'm still hearing people say that they are falling through the world. I'm still learning, and I originally thought this was only an in-engine problem, but it's now apparent it's a large problem no matter if it's in engine or packaged. I have a few more solutions to try, I'll give updates on this as it goes!
Finally, I want to say thank you. No matter what you think of the game, you've contributed to it's development post-release. Development for a free DLC to expand apon the story is being planned, and development for the second game has begun. I don't have an exact timeline of when the DLC will release, that's something that won't take super long I don't think. As for the second game, I don't have any idea for that either, it's something that's really far out as I want to make it the best it can possibly be. Something completely different and unique from most horror nowadays. I won't give out too much about it though, you'll hear about it when you hear about it. I do not want it to be the same thing in a different location with a number slapped on the cover, like so much of horror is nowadays.
I'm extremely excited for everything to come, thank you all. I'll keep y'all updated on the upcoming changes and fixes, as well as the DLC.
And as always, go fuck yourself - Foamy