Full notes
Full Toing's Pops 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Balance
This update includes balancing, bug fixes, and performance increases.
Balancing:
Kerberos - If killed in phase one or two, you will get teleported to the portal.
Projection of Chardonnay - Increased damage dealt without supercharged (previously 3, now 4.5) I might increase this even more in the future, but I felt like the difference between non supercharged and supercharged was way too much. - Reduced damage taken by Chardonnay's tracking rounds (previously dealt 10 damage per hit, now does 7) I changed this because having to sit around getting your health back for a long time doesn't seem too fun.
Performance: - Enceladus performed seriously badly, and performed especially badly on hardware without hardware ray tracing. I feel super dumb having left on hardware ray tracing, and ray tracing in general. I turned it on and never noticed because I have a higher end card with hardware ray tracing, so I was never able to notice this. The lighting as a whole in Toing's Pops 2 has been slightly tweaked, but shouldn't look super different. Performance as a whole however should be significantly better. If it isn't please let me know, and also what specs your PC has.
Source
Changelog.gg summarizes and formats this update. How we read updates.
