Full notes
Full Toaster Arena update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Workshop
- Gameplay
- Balance
- UI and audio
- Store
- Fixes
Toaster Arena changes
Introducing Horde Mode
Fight against endless corrupted waves alone or with friends in this new game mode! Horde mode maps can also be made in builder and uploaded to the workshop and it also allows for custom zombie models to be loaded.
UPF Piercer
A new UPF vehicle has been added!
Character posing for photo mode
Uses precision controls to individually pose limbs of your character and achieve unique poses.
Additions
Added Corruption Horde Game mode.
Added Foundry Music Track.
Added Reach Music Track.
Added horde spawn object to builder mode.
Added horde buyable weapon object to builder mode.
Added horde buyable object to builder mode.
Added horde spawn volume to builder mode.
Added horde invisible wall to builder mode.
Added Shiho Seahorse Fish.
Player characters will now automatically spot enemies can call them out.
Added 2 new seahorse fish.
Added workshop upload tool for NPC character models.
Updated Crystallized Anomalistic Mater codex entry.
Added ability to pose character limbs in photo mode.
Added Piercer Hover Tank.
Added Piercer Hover Tank Builder object vehicle spawn object.
Added Piercer Hover Tank Codex Entry.
Added kill line support for announcers.
Added Aquarius water can consumable.
Added social buttons to main menu.
Added Molten Core music track.
Added Plutonium Music track.
Added Venus Dance Music track.
Added Acid Lemonade Drink.
Added new entry to the AD screen.
Changes - Builder
Added Inverse square falloff option for lights.
Debuff volume now supports more debuffs to choose.
Changes
AI characters can now target destructible objects.
Several weapon description and skin typo fixes.
Emote chest nuke explosion no longer kills allies, change was made due to griefing at co-op modes.
Changes to photo mode controls.
Heal Mutation no longer causes ear ring.
Carbine fire rate decreased by 20%.
Fixes to finger gun animations.
Tweaked finger gun damage.
Speed-run Mode Major overhaul.
Updated customization camera behavior in main menu.
Added information cycle and effect information to ammo box and health box equipment items at the loadout editing screen.
Overhaul to damage number rendering.
Several improvements for CPU and net-code.
Updated corrupted bio-weapon codex entry.
Updated WR-S350 codex entry.
Updated missing cosmetic descriptions.
Bug fixes
Fixed Ally Raven broken textures.
Fixed geometry issues on Ravager model.
Fixed some issues with ID systems not working at random intervals.
Fixed builder mode bug where map game mode would reset after testing or re-loading a map.
Fixed fishing soft lock caused by drunk fishing.
Fixed broken health regeneration.
Fixed ammo box not giving ammo properly.
Fixed health box not giving health properly.
Bug fixes to how vehicle passenger seats handle players.
Fixed builder bug with optimized static mesh not loading.
Fixed beach party physics having weird motion artifacts.
Fixed Ravager movement being tied to FPS.
Fixed Zero G volume not working for vehicles and behaving like water.
Fixed MX-Vulcan sounds not stopping if the player dies.
Removals
Removed MP bot armor loading and ragdolls loading due to heavy bandwidth and performance costs.
Notes
The Cardinal map is still a work in progress and will be receiving an art pass by the next updates.
There is a very slight chance of a game crash while the extraction event finishes in horde mode.
Our patrons
Evey single ounce of support helps this project move forwards. patreon.com/ToasterArena
Join the discord
Source
Changelog.gg summarizes and formats this update. How we read updates.
