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Steam News14 November 201411y ago

To End All Wars gets its first major patch!

Following the release of To End All Wars last summer, the biggest Great War strategy game gets a huge update today!

Full notes

Full To End All Wars update

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What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedFollowing the release of To End All Wars last summer, the biggest Great War strategy game gets a huge update today! Thanks you the great feedbacks on the game, we have been able dig into the code to create a much improved overall experience for this already solid game. The patch includes a great number of fixes, such as some of the strange naval movements in the Atlantic Ocean, as well as balance changes, including the artillery rework. Further changes include the addition of new generals (with historical pictures!) as well as various AI logic improvements. All of this underlines the developers’ continued support for To End All Wars in cooperation with the great community! The patch will be downloaded automatically as soon as it is available via your Steam client. Change History v1.01: Gameplay • Grand Headquarter can have more armies. • TrenchLevel memory: If you have at least 50% military control, you can get the previous trenches of the region! • Improved supply in-stack distribution • Stacks helping others through MTSG will be placed back in their original region, even if in retreat. Posture will be defensive, not passive. • Stacks assaulting a structure and ordered to retreat will simply stop the attack. Interface & engine • Decision cost added instantly to interface. • Fixed negative display loss in resources. • Fixed reversed battle plans effect display • Fixed bullets display in cityscape • Message panel opens on scenario start (allows seeing first red pop up) • Fixed resources costs display issue (gui game options) • Fixed crash in stack panel • Added back random variation in display loss • Commander in Chief indicator shown in Stack panel (in yellow and in tooltip on unit) • Music sound volume can now be tweaked (yeah!) - need editing a file though: • you can alter music volume by adding a value between 20 and 100 in UserInterface.opt • inoMusicVolume = 60 // music volume, default is 60 • Tooltips are shown in hosting if battle report or planner visible • Can see up to 20 nation tags in recruit panel • Regions list show ammo amounts only in the supply column • Supply filter (2) improved • Fixed railpool value disappearing if at the low level • Flag shown during an ongoing battle will be the one of the Commander in chief. • Fixed a display glitch in message panel • Battle planner improvements: o Day of battle shown o Colored, more detailed battle plans description with advice o Terrain tooltip shown on terrain icon • Up to 3 leaders (the most important ones) per side shown, with tooltip indicating their command • % of your troops (and number of elements) in infantry, cavalry, artillery, tank. Same for the enemy. • Most preeminent posture shown for you and enemy. If low cohesion, special indicator. • In Ledger, Unit List, units under construction are now shown as fixed. • Enlarged Event window for better readability • New option (Main Menu/Options/Media Tab) to get back the old postures/ROE buttons • Equipment captured during battle traced in turn history • Can't enter anymore (and erroneously) in structures not designed to handle sieges • When doing drag&drop, name of over region appears • Added 2 moddings options for script command AlterCuSubUnit : SetSupplyPerc & SetAmmoPerc • Can open saved game folder in Load Game Window, if doing a ctrl-click on the game icon • Fixed a display bug in region list leading to false infos • Ammo trains gauge now displays ... ammos!

To End All Wars changes

fixedFollowing the release of To End All Wars last summer, the biggest Great War strategy game gets a huge update today! Thanks you the great feedbacks on the game, we have been able dig into the code to create a much improved overall experience for this already solid game. The patch includes a great number of fixes, such as some of the strange naval movements in the Atlantic Ocean, as well as balance changes, including the artillery rework. Further changes include the addition of new generals (with historical pictures!) as well as various AI logic improvements. All of this underlines the developers’ continued support for To End All Wars in cooperation with the great community! The patch will be downloaded automatically as soon as it is available via your Steam client. Change History v1.01: Gameplay • Grand Headquarter can have more armies. • TrenchLevel memory: If you have at least 50% military control, you can get the previous trenches of the region! • Improved supply in-stack distribution • Stacks helping others through MTSG will be placed back in their original region, even if in retreat. Posture will be defensive, not passive. • Stacks assaulting a structure and ordered to retreat will simply stop the attack. Interface & engine • Decision cost added instantly to interface. • Fixed negative display loss in resources. • Fixed reversed battle plans effect display • Fixed bullets display in cityscape • Message panel opens on scenario start (allows seeing first red pop up) • Fixed resources costs display issue (gui game options) • Fixed crash in stack panel • Added back random variation in display loss • Commander in Chief indicator shown in Stack panel (in yellow and in tooltip on unit) • Music sound volume can now be tweaked (yeah!) - need editing a file though: • you can alter music volume by adding a value between 20 and 100 in UserInterface.opt • inoMusicVolume = 60 // music volume, default is 60 • Tooltips are shown in hosting if battle report or planner visible • Can see up to 20 nation tags in recruit panel • Regions list show ammo amounts only in the supply column • Supply filter (2) improved • Fixed railpool value disappearing if at the low level • Flag shown during an ongoing battle will be the one of the Commander in chief. • Fixed a display glitch in message panel • Battle planner improvements: o Day of battle shown o Colored, more detailed battle plans description with advice o Terrain tooltip shown on terrain icon • Up to 3 leaders (the most important ones) per side shown, with tooltip indicating their command • % of your troops (and number of elements) in infantry, cavalry, artillery, tank. Same for the enemy. • Most preeminent posture shown for you and enemy. If low cohesion, special indicator. • In Ledger, Unit List, units under construction are now shown as fixed. • Enlarged Event window for better readability • New option (Main Menu/Options/Media Tab) to get back the old postures/ROE buttons • Equipment captured during battle traced in turn history • Can't enter anymore (and erroneously) in structures not designed to handle sieges • When doing drag&drop, name of over region appears • Added 2 moddings options for script command AlterCuSubUnit : SetSupplyPerc & SetAmmoPerc • Can open saved game folder in Load Game Window, if doing a ctrl-click on the game icon • Fixed a display bug in region list leading to false infos • Ammo trains gauge now displays ... ammos!

Following the release of To End All Wars last summer, the biggest Great War strategy game gets a huge update today! Thanks you the great feedbacks on the game, we have been able dig into the code to create a much improved overall experience for this already solid game. The patch includes a great number of fixes, such as some of the strange naval movements in the Atlantic Ocean, as well as balance changes, including the artillery rework. Further changes include the addition of new generals (with historical pictures!) as well as various AI logic improvements. All of this underlines the developers’ continued support for To End All Wars in cooperation with the great community! The patch will be downloaded automatically as soon as it is available via your Steam client. Change History v1.01: Gameplay • Grand Headquarter can have more armies. • TrenchLevel memory: If you have at least 50% military control, you can get the previous trenches of the region! • Improved supply in-stack distribution • Stacks helping others through MTSG will be placed back in their original region, even if in retreat. Posture will be defensive, not passive. • Stacks assaulting a structure and ordered to retreat will simply stop the attack. Interface & engine • Decision cost added instantly to interface. • Fixed negative display loss in resources. • Fixed reversed battle plans effect display • Fixed bullets display in cityscape • Message panel opens on scenario start (allows seeing first red pop up) • Fixed resources costs display issue (gui game options) • Fixed crash in stack panel • Added back random variation in display loss • Commander in Chief indicator shown in Stack panel (in yellow and in tooltip on unit) • Music sound volume can now be tweaked (yeah!) - need editing a file though: • you can alter music volume by adding a value between 20 and 100 in UserInterface.opt • inoMusicVolume = 60 // music volume, default is 60 • Tooltips are shown in hosting if battle report or planner visible • Can see up to 20 nation tags in recruit panel • Regions list show ammo amounts only in the supply column • Supply filter (2) improved • Fixed railpool value disappearing if at the low level • Flag shown during an ongoing battle will be the one of the Commander in chief. • Fixed a display glitch in message panel • Battle planner improvements: o Day of battle shown o Colored, more detailed battle plans description with advice o Terrain tooltip shown on terrain icon • Up to 3 leaders (the most important ones) per side shown, with tooltip indicating their command • % of your troops (and number of elements) in infantry, cavalry, artillery, tank. Same for the enemy. • Most preeminent posture shown for you and enemy. If low cohesion, special indicator. • In Ledger, Unit List, units under construction are now shown as fixed. • Enlarged Event window for better readability • New option (Main Menu/Options/Media Tab) to get back the old postures/ROE buttons • Equipment captured during battle traced in turn history • Can't enter anymore (and erroneously) in structures not designed to handle sieges • When doing drag&drop, name of over region appears • Added 2 moddings options for script command AlterCuSubUnit : SetSupplyPerc & SetAmmoPerc • Can open saved game folder in Load Game Window, if doing a ctrl-click on the game icon • Fixed a display bug in region list leading to false infos • Ammo trains gauge now displays ... ammos!

Source

Steam News / 14 November 2014

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