Full notes
Full To Aerthen update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
-Fixed a bug that would softlock the player if they attempted to leave Henpur Village as animals.
-Strengthened the magical capabilities of some enemies.
-Fixed several collision detection issues.
-Added several NPCs the the first two villages that help further explain some of the game's more basic concepts.
-Players can now determine what type an enemy is based on their name during combat: * ENEMY NAME * means the enemy is a flying type. [ ENEMY NAME ] means the enemy is an armored type.
Source
Changelog.gg summarizes and formats this update. How we read updates.
